Asan_Drakus
Grandmaster
For dexxers, it is fine.
Nox mages are a joke here. I mainly put 100 poisoning on my provo mage because I had a shit ton of GP kegs laying around, and I never provo anymore, she has been relegated to idoccer status so I figured hell, at least I can DP all my pretty vanqs. I know you have to be careful with this skill so it does't become OP, but it REALLY could use some love. It stands no chance against ANY of the other mage builds.
Problems:
-Range to DP is insanely short
-Even when right next to someone it seems like the DP chance is very, very low.
-Poisoning has such a high resist as it.. for a hard skill to GM, and 100 points in general.. it s very, very weak.
-Nox mage is a template with near 0 benefits in the world of PvP on UOF, and could be made viable with one or two simple changes
Solutions: (obviously not ALL of these.. then Nox would be OP)
-Make DP% chance possible from any range
-Make DP harder to cure with pots AND spell. (mainly pots for pvp purposes)
-Give the poison spell less of a chance to be resisted at GM poisoning
-Small % chance for lethal poison if within one tile, or in general.
-100% chance to DP if within 4-5 tiles
-Add some other cool mage benefit with GM poisoning, like buff up mana drain, or some other never used offensive spell.
Thoughts? Opinions? All of my ideas would be very easy to test and implement and would add an entire new dimension to mage pvp.
Nox mages are a joke here. I mainly put 100 poisoning on my provo mage because I had a shit ton of GP kegs laying around, and I never provo anymore, she has been relegated to idoccer status so I figured hell, at least I can DP all my pretty vanqs. I know you have to be careful with this skill so it does't become OP, but it REALLY could use some love. It stands no chance against ANY of the other mage builds.
Problems:
-Range to DP is insanely short
-Even when right next to someone it seems like the DP chance is very, very low.
-Poisoning has such a high resist as it.. for a hard skill to GM, and 100 points in general.. it s very, very weak.
-Nox mage is a template with near 0 benefits in the world of PvP on UOF, and could be made viable with one or two simple changes
Solutions: (obviously not ALL of these.. then Nox would be OP)
-Make DP% chance possible from any range
-Make DP harder to cure with pots AND spell. (mainly pots for pvp purposes)
-Give the poison spell less of a chance to be resisted at GM poisoning
-Small % chance for lethal poison if within one tile, or in general.
-100% chance to DP if within 4-5 tiles
-Add some other cool mage benefit with GM poisoning, like buff up mana drain, or some other never used offensive spell.
Thoughts? Opinions? All of my ideas would be very easy to test and implement and would add an entire new dimension to mage pvp.