Balanced for chaos and order.. What about those who don't care to join ocCurrently I feel parrying is weak and would be a great idea to make chaos and order shields spell channeling this would add some great balance.
Currently I feel parrying is weak and would be a great idea to make chaos and order shields spell channeling this would add some great balance.
IDk, parry gives mad AR on UOF. It's pretty damn good for what it is supposed to be for -- and that is blocking melee damage.
There is nothing stopping you from having parry on a mage as is right now - you just need to remember to equip your shield between spells.
But oh, you want to be able to block the majority of dexxor hits AND still cast destroying spells? It's pretty hard to balance out melee vs mages on any UOR shard but I think we have a good balance going on right now. Adding spell channeling to shields will easily make dexxors pretty much useless as the shard will be covered in roach mages....
Yes, lets implement shield channeling. While we are at it, lets go ahead and get us some reduction reg gear, insurance, and fuck it.. throw in Trammel.
Mesir be likin' disa one.
--said no one, ever; aka Jar-Jar
On a serious note though, I do use Parry on one of my characters and it does do really well in PvM. PvP is probably a different story unless one is really skilled in setting up their equip/unequip buttons and on point with bandaids and such.
*shrugs*
These two are natural enemies and are pretty balanced. One gives up a skill (in this case parry) for poisoning, and one gives up poisoning for parry. Yes, if the parry guy is poisoned, he has to de-equip his shield, but he is still swinging the whole time along with the poison dexxer. In fact, when the shield is equiped, he will be getting more hits in than the poison dexxor. I've played a parry dexxor in PvP here before.situation 1 dexer vs dexer with parry
the dexer equips a poisoned weapon shield is useless as he has to disarm it to chug pots.
I would argue that up to UOR, the mechanics of UO were never designed or balanced for the use of a roach mage, although you can have parry on your mage to block melee attacks when not casting - but like you said, there are better options out there that actually work.situation 2
dexer vs mage with parry
where does the usefulness of the shield come in exactly? he cant med with it on so he can either use the parry or meditation and med is always more effective , he cant cast with it on so he blocks 0 dmg when on the offencive it just dont do anything for you.
and at this point why would you just not use scribe and RA gives you the exact same effect but you can cast with it on?
Where is it in publish 13? http://www.uoguide.com/Publish_13it really shows the lack of knowlege when your claiming im asking for something thats AOS when spell channeling shields were a publish 13 feature of chaos and order [roach mage]
I have done the search for this in all of the publishes up to pub16. The fact is, it is not documented at all by OSI as it was that short lived.if im correct it was directly after uor came out it didnt allow you to cast spells without mage book in your hands this same patch roach rages were the most viable type of mage with the only disadvantage not being able to stun with shield and book armed
it really shows the lack of knowlege when your claiming im asking for something thats AOS when spell channeling shields were a publish 13 feature of chaos and order [roach mage]
I have done the search for this in all of the publishes up to pub16. The fact is, it is not documented at all by OSI as it was that short lived.
If my memory serves correctly, the time of the roach mage was either during or before publish 13, where spellbooks were still required to be held in your hands to cast. The actual time frame was very short as the ability was a bug, not an actual implemented feature, and was removed as a bug fix. It was obviously very OP as it nulified most dexxors against mages - and in a time before alchemy/scribe/poisoning bonuses, mages had some free skill points to throw around.
problem is when there are teams using all parry mages, meditating doesn't happen on the field at that point.
just seems a bit overpowered in groups to me
so just to clarify for me since im not sure, spell channeling only means casting thru shield, but does it also mean incoming spells will do less damage? that's kind of what Ive been assuming
Mace hits don't ignore armor on UOF. That is a weapon ability in AoS.i really dont see the problem with it just adds another viable template i dont think you should be able to stun with shield on to keep it balanced
and its not like you can stop 60 dmg mace hits that ignore Armour 4 second stuns or 25 dmg explo pots.
people acting like it would be some invulnerable template lol
pso just to clarify for me since im not sure, spell channeling only means casting thru shield, but does it also mean incoming spells will do less damage? that's kind of what Ive been assuming