make parry useful

crome

Grandmaster
Currently I feel parrying is weak and would be a great idea to make chaos and order shields spell channeling this would add some great balance.
 

God.RG

Grandmaster
Currently I feel parrying is weak and would be a great idea to make chaos and order shields spell channeling this would add some great balance.
Balanced for chaos and order.. What about those who don't care to join oc
 

K A Z

Grandmaster
i dont like this idea... buffing the defensive is always meh imo... if we need anything then its people dying, not surviving.
 

wreckognize

Grandmaster
Disagree with KAZ on this one, i think adding god-forsaken spell channeling sheilds might help keep some of the teenage factioner population stay the fuck on screen more often during 1v1 combat.

Besides who isn't tired of everyone being stun scribe for the last year or so? It's time for a new template that everyone can all strictly play who cant afford to lose vanq
 

Vince[Tharakus]

Grandmaster
I have always felt parry could be much improved! Its a neglected skill from the dev teams from any server.
Not so keen on the spelling channeling. But hey.....
 

halygon

Grandmaster
IDk, parry gives mad AR on UOF. It's pretty damn good for what it is supposed to be for -- and that is blocking melee damage.

There is nothing stopping you from having parry on a mage as is right now - you just need to remember to equip your shield between spells.

But oh, you want to be able to block the majority of dexxor hits AND still cast destroying spells? It's pretty hard to balance out melee vs mages on any UOR shard but I think we have a good balance going on right now. Adding spell channeling to shields will easily make dexxors pretty much useless as the shard will be covered in roach mages....
 

crome

Grandmaster
IDk, parry gives mad AR on UOF. It's pretty damn good for what it is supposed to be for -- and that is blocking melee damage.

There is nothing stopping you from having parry on a mage as is right now - you just need to remember to equip your shield between spells.

But oh, you want to be able to block the majority of dexxor hits AND still cast destroying spells? It's pretty hard to balance out melee vs mages on any UOR shard but I think we have a good balance going on right now. Adding spell channeling to shields will easily make dexxors pretty much useless as the shard will be covered in roach mages....

I will explain why its not balanced

situation 1 dexer vs dexer with parry

the dexer equips a poisoned weapon shield is useless as he has to disarm it to chug pots.

situation 2

dexer vs mage with parry

where does the usefulness of the shield come in exactly? he cant med with it on so he can either use the parry or meditation and med is always more effective , he cant cast with it on so he blocks 0 dmg when on the offencive it just dont do anything for you.

and at this point why would you just not use scribe and RA gives you the exact same effect but you can cast with it on?

ATM its a completely useless pvp skill i agree though its really good verus ettins
 

FingersFinn

Grandmaster
Yes, lets implement shield channeling. While we are at it, lets go ahead and get us some reduction reg gear, insurance, and fuck it.. throw in Trammel.

Mesir be likin' disa one.
--said no one, ever; aka Jar-Jar




On a serious note though, I do use Parry on one of my characters and it does do really well in PvM. PvP is probably a different story unless one is really skilled in setting up their equip/unequip buttons and on point with bandaids and such.

*shrugs*
 

crome

Grandmaster
Yes, lets implement shield channeling. While we are at it, lets go ahead and get us some reduction reg gear, insurance, and fuck it.. throw in Trammel.

Mesir be likin' disa one.
--said no one, ever; aka Jar-Jar




On a serious note though, I do use Parry on one of my characters and it does do really well in PvM. PvP is probably a different story unless one is really skilled in setting up their equip/unequip buttons and on point with bandaids and such.

*shrugs*

it really shows the lack of knowlege when your claiming im asking for something thats AOS when spell channeling shields were a publish 13 feature of chaos and order [roach mage]
 

halygon

Grandmaster
Let's look at these because I am not sure our definitions of balanced are the same, but I am open to corrections:

situation 1 dexer vs dexer with parry

the dexer equips a poisoned weapon shield is useless as he has to disarm it to chug pots.
These two are natural enemies and are pretty balanced. One gives up a skill (in this case parry) for poisoning, and one gives up poisoning for parry. Yes, if the parry guy is poisoned, he has to de-equip his shield, but he is still swinging the whole time along with the poison dexxer. In fact, when the shield is equiped, he will be getting more hits in than the poison dexxor. I've played a parry dexxor in PvP here before.

situation 2

dexer vs mage with parry

where does the usefulness of the shield come in exactly? he cant med with it on so he can either use the parry or meditation and med is always more effective , he cant cast with it on so he blocks 0 dmg when on the offencive it just dont do anything for you.

and at this point why would you just not use scribe and RA gives you the exact same effect but you can cast with it on?
I would argue that up to UOR, the mechanics of UO were never designed or balanced for the use of a roach mage, although you can have parry on your mage to block melee attacks when not casting - but like you said, there are better options out there that actually work.

it really shows the lack of knowlege when your claiming im asking for something thats AOS when spell channeling shields were a publish 13 feature of chaos and order [roach mage]
Where is it in publish 13? http://www.uoguide.com/Publish_13
 

crome

Grandmaster
if im correct it was directly after uor came out it didnt allow you to cast spells without mage book in your hands this same patch roach rages were the most viable type of mage with the only disadvantage not being able to stun with shield and book armed
 

Jani

Grandmaster
I think this is potentially a nice idea. At the moment war hammers are so op, they destroy your armor so fast, crushing blow can hit up to 65-70 dmg and also lowers your stam so fast. Fighting a good alchemy war hammer dexxer 1vs1 is almost impossible right now.

My solution is not fighting them 1vs1, especially cos I play scribe mages all the time. I probably wouldn't make parry template anyway, but don't see why it would be bad if done well.
 

halygon

Grandmaster
if im correct it was directly after uor came out it didnt allow you to cast spells without mage book in your hands this same patch roach rages were the most viable type of mage with the only disadvantage not being able to stun with shield and book armed
I have done the search for this in all of the publishes up to pub16. The fact is, it is not documented at all by OSI as it was that short lived.

If my memory serves correctly, the time of the roach mage was either during or before publish 13, where spellbooks were still required to be held in your hands to cast. The actual time frame was very short as the ability was a bug, not an actual implemented feature, and was removed as a bug fix. It was obviously very OP as it nulified most dexxors against mages - and in a time before alchemy/scribe/poisoning bonuses, mages had some free skill points to throw around.
 

FingersFinn

Grandmaster
it really shows the lack of knowlege when your claiming im asking for something thats AOS when spell channeling shields were a publish 13 feature of chaos and order [roach mage]

This wasn't a direct response to anything you said.

It was a comment I initiated without any reference to you. I hadn't quoted anything you said. I simply was commenting on spell channeling and other features. My knowledge, or lack thereof, should be of no concern to you.

Good day sir.;)
 

crome

Grandmaster
I have done the search for this in all of the publishes up to pub16. The fact is, it is not documented at all by OSI as it was that short lived.

If my memory serves correctly, the time of the roach mage was either during or before publish 13, where spellbooks were still required to be held in your hands to cast. The actual time frame was very short as the ability was a bug, not an actual implemented feature, and was removed as a bug fix. It was obviously very OP as it nulified most dexxors against mages - and in a time before alchemy/scribe/poisoning bonuses, mages had some free skill points to throw around.

yeh at least you know it was a feature i don't believe it to be a bug i think it was an option because mages were not happy about not being as viable because at the time they could not use weapons and cast spells without 2 seconds delays between.

i really dont see the problem with it just adds another viable template i dont think you should be able to stun with shield on to keep it balanced
and its not like you can stop 60 dmg mace hits that ignore Armour 4 second stuns or 25 dmg explo pots.
people acting like it would be some invulnerable template lol
 

wreckognize

Grandmaster
problem is when there are teams using all parry mages, meditating doesn't happen on the field at that point.

just seems a bit overpowered in groups to me

so just to clarify for me since im not sure, spell channeling only means casting thru shield, but does it also mean incoming spells will do less damage? that's kind of what Ive been assuming
 
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crome

Grandmaster
problem is when there are teams using all parry mages, meditating doesn't happen on the field at that point.

just seems a bit overpowered in groups to me

so just to clarify for me since im not sure, spell channeling only means casting thru shield, but does it also mean incoming spells will do less damage? that's kind of what Ive been assuming

yep and also no stun while shield is armed and half meditation rate id suggest. i think this is something that should atleast be tested
 

halygon

Grandmaster
i really dont see the problem with it just adds another viable template i dont think you should be able to stun with shield on to keep it balanced
and its not like you can stop 60 dmg mace hits that ignore Armour 4 second stuns or 25 dmg explo pots.
people acting like it would be some invulnerable template lol
Mace hits don't ignore armor on UOF. That is a weapon ability in AoS.

pso just to clarify for me since im not sure, spell channeling only means casting thru shield, but does it also mean incoming spells will do less damage? that's kind of what Ive been assuming

No, the idea is that you can cast spells with the shield enabled. The shield does not affect spell damage coming at you.
 
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