MZ3K
Grandmaster
In the pre-Trammel/Felucia years, skill gains were slow, and most characters on the shard were not 7x GMs. That made PK attempts more interesting: there was a good chance that one player had a statistical leg up on the other player. Consequently, there was a good chance that the PK would die.
In contrast, on UOF (the greatest shard in existence), skill gains are fast, and most players on the shard are 7x GMs. This makes PK attempts less interesting: it's almost certain that no player has a statistical leg up on the other player. Consequently, there's almost no chance that the PK will die.
In most PK attempts on UOF, both players are evenly matched, but the PK has all the advantage: he is mentally prepared and not damaged from combat with mobs, etc. Consequently, the victim either successfully flees or dies. Undoubtedly, there are exceptions, but exceptions are exactly that.
If metas (totems, pets, etc.) were made relevant, it would restore the risk that made PKing exciting. It would also give players a chance for the glory, the stories, and the other intangibles, that come with a victory in a one-on-many fight.
What I mean to propose in this post is the overall idea. I don't mean to propose any specifics, such as whether metas should be as powerful in PvP as they are in PvM or in what circumstances they should be relevant to PvP. I think it's best to first see if the overall idea interests anyone, and leave the debate about the particulars for another thread.
In contrast, on UOF (the greatest shard in existence), skill gains are fast, and most players on the shard are 7x GMs. This makes PK attempts less interesting: it's almost certain that no player has a statistical leg up on the other player. Consequently, there's almost no chance that the PK will die.
In most PK attempts on UOF, both players are evenly matched, but the PK has all the advantage: he is mentally prepared and not damaged from combat with mobs, etc. Consequently, the victim either successfully flees or dies. Undoubtedly, there are exceptions, but exceptions are exactly that.
If metas (totems, pets, etc.) were made relevant, it would restore the risk that made PKing exciting. It would also give players a chance for the glory, the stories, and the other intangibles, that come with a victory in a one-on-many fight.
What I mean to propose in this post is the overall idea. I don't mean to propose any specifics, such as whether metas should be as powerful in PvP as they are in PvM or in what circumstances they should be relevant to PvP. I think it's best to first see if the overall idea interests anyone, and leave the debate about the particulars for another thread.
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