Jeitarium
Master
Guards in UO have always been OP. Insta tele, insta kill.
Ultima 7 Serpent Isle had it right. Guards would keep coming and coming, but you could fight them if you were strong enough.
Here's my suggestion:
Make guards about 5x as powerful as an energy vortex, both in terms of hitpoints and damage output. Most players should die to guards in less than 3 seconds. But, if you have enough players, you could fight back and kill the guards. Guards should respawn pretty quick, so the town would not be in danger for long. Also make guards instant attack reds again, like they should.
This would make the game both tougher for reds, and not ridiculous either.
Ultima 7 Serpent Isle had it right. Guards would keep coming and coming, but you could fight them if you were strong enough.
Here's my suggestion:
Make guards about 5x as powerful as an energy vortex, both in terms of hitpoints and damage output. Most players should die to guards in less than 3 seconds. But, if you have enough players, you could fight back and kill the guards. Guards should respawn pretty quick, so the town would not be in danger for long. Also make guards instant attack reds again, like they should.
This would make the game both tougher for reds, and not ridiculous either.