wreckognize
Grandmaster
I think that if a blue attacks a red, then for the next 10 mins he should not be able to give murder counts.
This would make it even harder for a red who is really only red to playfight with the locals to get into such harsh statloss as can be up to a maximum of 48 hours.
I've been using the same murderer character for a long time and still am only at 10 hours statloss or so, but if this was implemented, I figure that my statloss time would be maybe half of that.
Again this would only really help red vs blue commnity which I believe has become a staple of UOF
Possible drawbacks: none
This would make it even harder for a red who is really only red to playfight with the locals to get into such harsh statloss as can be up to a maximum of 48 hours.
I've been using the same murderer character for a long time and still am only at 10 hours statloss or so, but if this was implemented, I figure that my statloss time would be maybe half of that.
Again this would only really help red vs blue commnity which I believe has become a staple of UOF
Possible drawbacks: none