Messremb
Grandmaster
If you want to skip to the actual idea go to the TLDR
So first off the problem as I see it. people want PVP hot spots, the staff has provided 2 hot spots, Bucs, and khaldun.
Bucs is great for a FFA zone but lacks for a PVP hot spot in that it does not have a safe zone to group up, it also is not friendly to the solo player in that they must fight everyone.
Khaldun is great for random people fighting but has the same issues as bucs. it also has the issue of most people their playing PVM characters.
A pvp hot spot should have 0 PVM incentives otherwise it just becomes a PK hot spot, and eventually it dies
IMO what people really want is a location where they can group up (even with people they don't know) and go out and group fight other groups (reds mostly.) so often blues are just camping dungeon entrances hoping for reds to show up so they can get some PVP action, and reds are running the dungeons looking for fights (kind of silly since you will mostly only find bards and tamers in dungeons.)
why not make a place where people looking for PVP can hang out and wait for other people looking for PVP?
TLDR
my Idea is this, Magincia is mostly unused and would be a great place for a PVP hot spot. put a safe zone in over the bank area (safe for reds and blues). make it so once you are combat flagged you can't enter it again. make the whole island a no head cutting zone.
Why Magincia you ask?
Magincia is an island so cross country running shouldn't happen, also it leaves no doubt about where your head can be cut.
the bank is somewhat separate from the island, enough so that it makes a good place to group up without being in in middle of the island.
so far as I remember there is no hostile spawn on the island.
Don't put in an FFA zone
Don't put in PVM incentives (PVP hot spot should attract those looking for PVP not those looking for loot.)
I think this will provide a place where players looking to PVP can group up and fight, instead of running dungeons or trying to find action at brit bank.
Lets keep this thread constructive.
So first off the problem as I see it. people want PVP hot spots, the staff has provided 2 hot spots, Bucs, and khaldun.
Bucs is great for a FFA zone but lacks for a PVP hot spot in that it does not have a safe zone to group up, it also is not friendly to the solo player in that they must fight everyone.
Khaldun is great for random people fighting but has the same issues as bucs. it also has the issue of most people their playing PVM characters.
A pvp hot spot should have 0 PVM incentives otherwise it just becomes a PK hot spot, and eventually it dies
IMO what people really want is a location where they can group up (even with people they don't know) and go out and group fight other groups (reds mostly.) so often blues are just camping dungeon entrances hoping for reds to show up so they can get some PVP action, and reds are running the dungeons looking for fights (kind of silly since you will mostly only find bards and tamers in dungeons.)
why not make a place where people looking for PVP can hang out and wait for other people looking for PVP?
TLDR
my Idea is this, Magincia is mostly unused and would be a great place for a PVP hot spot. put a safe zone in over the bank area (safe for reds and blues). make it so once you are combat flagged you can't enter it again. make the whole island a no head cutting zone.
Why Magincia you ask?
Magincia is an island so cross country running shouldn't happen, also it leaves no doubt about where your head can be cut.
the bank is somewhat separate from the island, enough so that it makes a good place to group up without being in in middle of the island.
so far as I remember there is no hostile spawn on the island.
Don't put in an FFA zone
Don't put in PVM incentives (PVP hot spot should attract those looking for PVP not those looking for loot.)
I think this will provide a place where players looking to PVP can group up and fight, instead of running dungeons or trying to find action at brit bank.
Lets keep this thread constructive.