Magery usefulness at 50% and less for non-mages and melee warriors

Luxvero

Journeyman
I wonder if there's any reason to have 22% magery for anything other than Recalling, or any other utility for the 0-50 range, that one could train or re-train depending on the situation, with the same char.

Or if any of the buffing and adversary de-buff spells are of any use in PvM (or even PvP) in the 0-50 range.


Code:
Magery 1 %
                         (  Success Rate  )
Circle  INT   Min Skill   Book    Scroll
First    4       0.1       47      100 ???
Second   6       0.1       12       82 ???
Third    9      10.1        0       47  teleport
Fourth  11      24.1        0       12  can you recall at all ???
Code:
Magery 16 %
                         (  Success Rate  )
Circle  INT   Min Skill   Book    Scroll
First    4       0.1       85      100
Second   6       0.1       50      100
Third    9      10.1       15       85
Fourth  11      24.1        0       50  Minimally usable Recall ??
Fifth   14      38.1        0       15
Code:
Magery 22 %
                         (  Success Rate  )
Circle  INT   Min Skill   Book    Scroll
First    4       0.1      100      100
Second   6       0.1       65      100
Third    9      10.1       30      100  Teleport away from death
Fourth  11      24.1        0       65  fairly usable Recall
Fifth   14      38.1        0       30  with patience you can have a Blade Spirits buddy
Code:
Magery 36 %
                         (  Success Rate  )
Circle  INT   Min Skill   Book    Scroll
First    4       0.1      100      100
Second   6       0.1      100      100
Third    9      10.1       65      100
Fourth  11      24.1       30      100  Recall escape, Gheal 19hp, Archcure vs DP weapons?
Fifth   14      38.1        0       65  paralyze as desperate move?
Sixth   20      52.1        0       30  Invisibility with some effort?
Code:
Magery 50 %
                         (  Success Rate  )
Circle  INT   Min Skill   Book    Scroll
First    4       0.1      100      100
Second   6       0.1      100      100
Third    9      10.1      100      100
Fourth  11      24.1       65      100  Gheal average 25hp
Fifth   14      38.1       30      100  worthless relfection ?
Sixth   20      52.1        0       65  usable Invisibility, any chance of Reveal vs GM hiders?
Seventh 40      66.1        0       30  Gate Travel packhorse if you have the mana?


Examples
A T-hunter

16 mag / 50 resist
medium level maps with caster

bring non-bonded packhorse for a series of lvl 1/2 maps
50 mag
(when u dont have a vet char, its hard to keep a stock of bonded packs hehehe)

Or a Provo

farm on spell casters
16 Magery / 50 resist

farm on tough non-casters
50 magery / use paralyze while waiting for the 10s provo colldown

An axxor PvPer using paralyze?
paralyzation lasts for (caster Eval Int/10) -(target Resist/10) * 3 seconds = does that result in minimum 3sec?
 

Yagyu

Adept
Keep in mind you can use scrolls.
Id suggest like 40-50 magery though its nice to have recall, cure, heal, and teleport among others...can even cast some lvl 5 if you need a BS. And for invis just use scrolls.
 

Luxvero

Journeyman
Thank you for your reply.

By the way i did inlude scrolls success rate on the 5 tables, that was the whole point of the thread
..............................................................( .....Success Rate......... )
Circle......... INT......... Min Skill ..........Book .......Scroll........
 

edw3rdwood

Grandmaster
I don't use anything higher than 4th circle on my dexxer, but I still keep 70-80 magery simply to boost my greater heal amount. I need to know that it's gonna heal 1/3 of my HP, anything less is basically worthless
 
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