Legendary BS Can't Smelt???

fOuLnEcTaR

Journeyman
Seems silly that a legendary blacksmith cannot smelt the armor he makes without also having mining. Is this something that is fixable? I understand the inability to smelt ore without mining, but the inability to smelt armor down at such a high level just doesn't seem right.
 

fOuLnEcTaR

Journeyman
Lol I decided on a pure crafter + a miner route, and just realized I can't smelt without giving to my miner. I understand synergy, but still seems silly.

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Dig'em

Grandmaster
Lol this is pretty much the entire existence of mining PS so if they'll change it they'll have to take those out and ruins the market -1
 

fOuLnEcTaR

Journeyman
I'll go out on a limb and say that people don't make miners just to smelt crafted items, which is the entire point of my post. Mining to smelt ore, as I stated above, is understandable...A blacksmith that can make items out of a certain type of ore should also be able to smelt that ITEM back to ingots. I would never suggest the ability for blackmith only to be able to smelt ore... Read carefully.
 

fOuLnEcTaR

Journeyman
Dig'em, I'm talking about anything beyond iron. I made the mistake of assuming people reading this would already understand that iron is not the issue. Your solution regarding just adding mining seems like an obvious one that would most likely have been considered, right? If there was room, I would simply just add it. Don't be tempted to post a template of how you can fit mining, as I know you'll be tempted, because your logic will certainly involve me losing a crafting skill that I've already taken to 100-120, or losing an adjunct skill that is required to craft certain items. I made a pure crafter to work alongside a miner that can defend against the bravest of brave PKs who attack miners. Anyway, just figured I'd post about an obvious void in the blacksmith tool belt.

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halygon

Grandmaster
I see your point, however I would like you to consider that skills in UO are meant to complement each other. UO doesn't force you to use complementary skills, but there are downsides to not doing so. There are lots of skills like this: magery-evalint | healing-anat | stealing-snooping | and more. It's all about give and take with your templates. For you, you want to give your character the ability to mine but also defend, so you chose not to include BS on that char and put it on another. You gained one benefit but lost another (colored ore smelting).
 

AssHat

Grandmaster
i think this is totally a broken game mechanic lol cant believe a 120 smith cant smelt anything but iron and yes i tried it too. thats stupid that you have to have minning on your smith......

maybe more skills should be like this so people have to rethink templates.... why doesnt cooking have to go with taste id? poisoning must have alchemy? why is blacksmith/miner this way? maybe a switch like this will have people rethinking their pvp templates..... its not like crafting has anything going for itself already.....
 

fOuLnEcTaR

Journeyman
Halygon, no. You are missing the point as well. A blacksmith with 120 skill that can make an item out of a colored ore should also be able to smelt that item. Period. The ITEM not the ORE. I'll repeat again, I DO NOT expect a blacksmith to be able to smelt ore, but smelting the ITEMS that he can make should be an option. The different combos for UO is one of the best parts of the game, and I am fully aware of that aspect considering I've played off-and-on for the last 17+ years. I appreciate your input, but did this clarify my concern? Seems illogical to be able to use a colored ingot to make an item, but not be able to smelt it back down.

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Guttersnipe

Grandmaster
I get the frustration. I like to keep my crafting skills concentrated on one character, and I like my miner to have a fighting chance out in the wild. Best advice I can give is to have your miner on a different account so you don't have to log out and swap characters to smelt.
 

Mercedies

Grandmaster
Resource gathering is a huge aspect of crafting. The easiest route is to work mining up first. By the time you're done, you've got a buttload of ingots to work smithing and the advantage of being able to smelt and reduce wasting resources.
It's a no brainer.
 

fOuLnEcTaR

Journeyman
The point I'm making should be a no-brainer. If you're able to work a metal to make something, you should be able to smelt an item of that metal type. . . Nonetheless, I brought it up because of the broken logic, not because of the inability to think around it.

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Mercedies

Grandmaster
And the point I'm making is that if you can't do something as simple as harvesting ore...you should lose something as a crafter (smelting in this case).

Personally, I love how intertwined the skills in uo are.

Don't get your panties in a twist because you have to make two crafters.
 

fOuLnEcTaR

Journeyman
There is no logic in losing something on a crafter because he doesn't have a gathering skill. A blacksmith knows how to work the metal, so he should be able to work the metal. No panties are twisted, just making an observation of an illogical game mechanic. Not sure why you can't tell the difference between someone sharing an observation, and someone getting their panties twisted. And I already stated that I like UO's approach to not being able to do everything on a single toon, thus promoting creativity and strategy. If you don't understand the art of blacksmithy, thus cannot draw a line with the dots of logic I have presented... It is OK. I'm not mad. I'm not frustrated... I just find it illogical.

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kurtis

Grandmaster
I agree that it lacks "logic" in the sense that if a character has the skills to use the anvil and forge to build the item, they should be able to dip the item back into the forge to melt it down again. I remember when I first dropped mining and I couldn't smelt down some colored armor I had sitting around. I was confused until I finally figure out how the mechanics work.

I will admit that I think it adds some value to mining, which the skill needs. Even without the ability to smelt colored ore, I kept mining off my crafter. I just throw away colored armor I don't need. I could imagine it being annoying for someone who is crafting colored armor for their vendor and has no ability to smelt non-exceptional pieces.
 

fOuLnEcTaR

Journeyman
Sounds all too familiar, my friend. Yeah, I noticed it when I was making armor for a new vendor spot, ironically.

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Dig'em

Grandmaster
Lol so you want to change a game mechanic CUZ you're too lazy to switch characters or too stupid to put the right skills on the right character? LOL
 
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