Issues with purple pot with new stacked pot update

Jack Merr

Grandmaster
Super happy u guys were able to make something happen with stacked pots (also great plan of making the limit to ten per stack).

However, there are issues with the purple pots now. They are dragged into my backpack before i can throw them, making a new type of delay which makes it difficult to cast over the pot when its ticking or throwing on the run. In other words, casting over the pots needs to be fixed. If possible i suggest changing nothing (revert purps if possible) and keep what you currently have with the other.

Thanks guys!

PS anyone else experiencing this yet?
 
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Jack Merr

Grandmaster
AH i found the actual problem. You cant RETARGET the same pot after u start it... But only happens sometimes.
 

Jack Merr

Grandmaster
My counter was saying 22, but there was only 11 VISIBLE pots. When i did ". move" on sallos it qued 11 pots, not all 22.

I believe the issue lye in stacking, then splitting the pots, thus half the pots are missing.

Hope this helps u guys get to the bottom of this!
 

Jack Merr

Grandmaster
Pvp just got ten times better from stacked pots. And obviously there are always issues when u change stuff. It's called testing and with the help of the community, problems can get fixed.
 

CAPTUN AUSTRALIA

Grandmaster
I use razor.

Stacked exp pots don't work, as in when you ignite a pot, cancel it (i.e during casting), then when you try to re-ignite the pot to throw it no longer works and just starts separating the other pots in your pack each time you press the hot key.

Exp pots need to be made UNSTACKABLE (like uoforever) so the re-ignition isn't fucked.

It might still work on some of your cheat clients UOS/Sallos - but i play Ultima, not "UO: The Automated Lazy Fuck Macro Expension III"

And tbh, all this stacked pot patch has changed is now, instead of carrying 97 potions in my backpack, i'm now balling with 150... I dunno, seems kind of excessive, and given they're only piles of 10 that stack, it won't make restock any faster since i wont have those batches of 10 sitting in my house pre-done. Then on top of that, having stacks of 10 doesn't limit how many potions you can carry in any way, it comes down to player weight.

So, if you're going to do stackable pots, mays well turn it to infinite stacks, given it won't affect item count on a player anyways like single pots, players are now only limited by the weight they can actually hold - i.e 200 pots = 20 item count lol
 

Joey Golden

Expert
Glad was able to fix the issue for the whiners, without messing up the other stackable potions, bc i love the fact we can finally stack potions, such a time saver and can carry many more now! so huge thanks! [e cry.... "my purple pots don't work wahhhhhh" things are useless anyway very easy to not get hit by them.
 

God.RG

Grandmaster
Glad was able to fix the issue for the whiners, without messing up the other stackable potions, bc i love the fact we can finally stack potions, such a time saver and can carry many more now! so huge thanks! [e cry.... "my purple pots don't work wahhhhhh" things are useless anyway very easy to not get hit by them.
lol this guy
 

Jack Merr

Grandmaster
Glad was able to fix the issue for the whiners, without messing up the other stackable potions, bc i love the fact we can finally stack potions, such a time saver and can carry many more now! so huge thanks! [e cry.... "my purple pots don't work wahhhhhh" things are useless anyway very easy to not get hit by them.
See... I'll tell u ur problem..... Ur so bad.... Purps made no difference to ur game... Step ur game up. After 10 years of playing.... one would think ud b decent by now... Guess not :(
 
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