Decoy
Grandmaster
I feel it's clear that Infected Wounds is considered the worst Zerker relic of them all. I rarely carry poison pots and the mechanic of needing a target susceptible to poison seems antagonistic to the idea of a talisman which is intended to be about dishing out a lot of damage.
I DO NOT suggest we need another tread relic here, but we do need a relic that people are excited about applying to their talisman. It should not always need to be relegated to the last one that is added to the talisman.
Some possible suggestions for improving it:
1. Remove the poison potion mechanic and apply a DoT effect that does not consider a mob's poison resistance. Level of the relic could increase the total damage done, chance to proc on hit, and lower the cooldown. Poisoning could remain as a modifier, for example, for extending the duration of the effect.
2. Remove the poison potion mechanic and DoT completely but instead add a debuff to the mob when it procs. For instance, the mob hits slightly weaker, slower, or has slightly lowered AR. Level would determine strength of debuff, duration, chance to proc on hit, and cooldown.
Edit:
3. If the poison potion mechanic has to remain, make the DoT tick much faster. Zerker talisman users kill mobs fast. You'll get 2-3 ticks on a mob before it's dead, if that. Instead, make it dish out the damage faster: it should tick faster but for less duration.
I DO NOT suggest we need another tread relic here, but we do need a relic that people are excited about applying to their talisman. It should not always need to be relegated to the last one that is added to the talisman.
Some possible suggestions for improving it:
1. Remove the poison potion mechanic and apply a DoT effect that does not consider a mob's poison resistance. Level of the relic could increase the total damage done, chance to proc on hit, and lower the cooldown. Poisoning could remain as a modifier, for example, for extending the duration of the effect.
2. Remove the poison potion mechanic and DoT completely but instead add a debuff to the mob when it procs. For instance, the mob hits slightly weaker, slower, or has slightly lowered AR. Level would determine strength of debuff, duration, chance to proc on hit, and cooldown.
Edit:
3. If the poison potion mechanic has to remain, make the DoT tick much faster. Zerker talisman users kill mobs fast. You'll get 2-3 ticks on a mob before it's dead, if that. Instead, make it dish out the damage faster: it should tick faster but for less duration.
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