GluttonySDS
Grandmaster
Is there any chance we can get some incentives for PVP? With the removal of sigil bonuses, consensual PVP has had its incentives stripped away from it almost completely. With there being nothing to fight over(except pride, ego, e-penis) consensual PVP has become almost non-existent except for about 3 hours in the morning(est) when EQMS and the Koreans fight.
Perhaps it's time we thought about adding back incentives to consensual PVP systems(factions, order/chaos, militias). We have seen time and time again that if there are incentives(pixels) on the line people will be motivated to group up and fight(IDOCs, champs, RDAs, etc). We have also seen that without pixels people will lose the motivation to fight(factions, ctf events, etc).
Now thankfully PVP is exciting enough to some to be its own incentive or reward but could you imagine if events or champs or RDAs didnt drop anything except mob gold? Would anyone do an RDA just to collect 10k gold? No -- the only reason people do PVE is for the pixel incentive. So the question is, why cannot we add a pixel incentive to CONSENSUAL PVP(not PKing)? Some examples could include:
1. A point of bloodshed in each dungeon that is capable by a guild/faction/militia. The team that controls this point collects a 10% tax on all gold dropped by mobs farmed in that dungeon while controlling the dungeon point of bloodshed. The faction commander/guild leader/militia king would then be able to access this gold and use it/distribute it.
2. Increase the amount of silver from PVP kills by 10x. So the minimum amount of silver you could get from killing an enemy would be ~500 silver(worth around 20k gold). This way after a night of consensual PVP(only fighting people who want to fight) you could make some decent gold/silver.. potentially enough to cover buying PVP supplies for the next nights fun. To prevent exploitation of this(killing your own chars, your friends chars) you would no longer be allowed to be in multiple factions/militias. This could also come with the implementation of a killboard webpage displaying all faction/milita kills for the day(who killed who and at what time). This would not only allow for people to see who was actually winning fights but also who is potentially exploiting the system. You would be banned from factions completely for your first offense of exploiting this system.
3. Create a faction/militia salary. You would receive a weekly score based on your participation in factions/militias with different metrics determining how much you receive in silver(or event points used to purchase aesthetic items ala old event score). Your weekly salarly would be increased for getting kills in consensual field PVP(factions, militias), for dying in consensual PVP(so that newbs are getting soemthing for trying it out), capturing objectives, etc. Your salary would receive a bonus for being in the smallest factions and you would receive a penalty for being in the largest faction.
4. Bring back a faction incentive at champs and RDAs. The faction RDA used to create a lot of PVP. Put the faction RDA inside a faction base and only allow factioners to go there. Additionally, increase the amount of champ score that a factioner gets at a champion spawn to encourage more participation in factions at champs/RDAs. The faction scroll used to also create lots of consensual PVP at champs and since its been taken away, champs seem to rarely have any PVP.
These are just a few examples of ways to add incentives to consensual PVP systems. Keep in mind, that the more consensual PVP there is the LESS non-consensual PVP there will be(more faction fights = less 5-10 man PK squads killing bards out of boredom). With these ideas, both veterans and newbs would have a reason to try out consensual PVP systems and not feel like its a complete waste of their time(win or lose).
Thoughts?
p.s.
if youre only reply is "EQMS just wants to get rewards for winniing all the time" simply goto the PVP section of the forums or read discord where it seems that all you will see is EQMS is a dead guild that is falling apart. Why would people be worried about a dead guild winning anything?
Perhaps it's time we thought about adding back incentives to consensual PVP systems(factions, order/chaos, militias). We have seen time and time again that if there are incentives(pixels) on the line people will be motivated to group up and fight(IDOCs, champs, RDAs, etc). We have also seen that without pixels people will lose the motivation to fight(factions, ctf events, etc).
Now thankfully PVP is exciting enough to some to be its own incentive or reward but could you imagine if events or champs or RDAs didnt drop anything except mob gold? Would anyone do an RDA just to collect 10k gold? No -- the only reason people do PVE is for the pixel incentive. So the question is, why cannot we add a pixel incentive to CONSENSUAL PVP(not PKing)? Some examples could include:
1. A point of bloodshed in each dungeon that is capable by a guild/faction/militia. The team that controls this point collects a 10% tax on all gold dropped by mobs farmed in that dungeon while controlling the dungeon point of bloodshed. The faction commander/guild leader/militia king would then be able to access this gold and use it/distribute it.
2. Increase the amount of silver from PVP kills by 10x. So the minimum amount of silver you could get from killing an enemy would be ~500 silver(worth around 20k gold). This way after a night of consensual PVP(only fighting people who want to fight) you could make some decent gold/silver.. potentially enough to cover buying PVP supplies for the next nights fun. To prevent exploitation of this(killing your own chars, your friends chars) you would no longer be allowed to be in multiple factions/militias. This could also come with the implementation of a killboard webpage displaying all faction/milita kills for the day(who killed who and at what time). This would not only allow for people to see who was actually winning fights but also who is potentially exploiting the system. You would be banned from factions completely for your first offense of exploiting this system.
3. Create a faction/militia salary. You would receive a weekly score based on your participation in factions/militias with different metrics determining how much you receive in silver(or event points used to purchase aesthetic items ala old event score). Your weekly salarly would be increased for getting kills in consensual field PVP(factions, militias), for dying in consensual PVP(so that newbs are getting soemthing for trying it out), capturing objectives, etc. Your salary would receive a bonus for being in the smallest factions and you would receive a penalty for being in the largest faction.
4. Bring back a faction incentive at champs and RDAs. The faction RDA used to create a lot of PVP. Put the faction RDA inside a faction base and only allow factioners to go there. Additionally, increase the amount of champ score that a factioner gets at a champion spawn to encourage more participation in factions at champs/RDAs. The faction scroll used to also create lots of consensual PVP at champs and since its been taken away, champs seem to rarely have any PVP.
These are just a few examples of ways to add incentives to consensual PVP systems. Keep in mind, that the more consensual PVP there is the LESS non-consensual PVP there will be(more faction fights = less 5-10 man PK squads killing bards out of boredom). With these ideas, both veterans and newbs would have a reason to try out consensual PVP systems and not feel like its a complete waste of their time(win or lose).
Thoughts?
p.s.
if youre only reply is "EQMS just wants to get rewards for winniing all the time" simply goto the PVP section of the forums or read discord where it seems that all you will see is EQMS is a dead guild that is falling apart. Why would people be worried about a dead guild winning anything?