Suikoden
Expert
So I have sent these suggestions to Shane already, but wanted to get them posted out to the community as well to get thoughts and idea. I think the new changes to Idoc are great as you still have 50% loot going to current Idoc hunters and the other 50% potentially benefiting the community not able to participate or being run off the small and large scale Idoc. So I had some thoughts or idea with the new system as I really think it helps to move wealth across the entire player range potentially. I know that a lot of times at IDOC the loot isn't always great (bags full of ruin weapons, 125 power crystals, three chests of MIB shells). That is the fun of it is that you just don't know what is in there and with the 50/50 you just don't know what got sent somewhere else. Was it a Relic, was it a dragon egg, or was it a chest full of vanq weapons, even so perhaps a chest full of half aprons. That is the excitement of not knowing and hunting for it.
So with that here are my thoughts on creating another component to the Idoc system. Following an IDOC and loot being sent across Sosoria. There could be a way to find out all "uncollected" mobs that exist, but not telling you any coordinates or anthing. It just says three is currently uncollected loots available to hunt. So then next would be building off the Cartography system, that at this time only requires 70 skill points to utilize. Perhaps make the requirement GM cartography (for sure) and maybe bring in tracking as a secondary skill? This will then allow you to access the Idoc Hunter system. Introduce an Idoc hunter map making pen (gold or dono vendor) only useable at GM cartography to make Idoc loot regional maps with either system messages based on proximity or pins viewable in the map like a tmap. Perhaps make those maps a fraction of the size of smallest carto map to it cant be easily macroed recalling around.
This then would give a system to players and new content of hunting down loot (I like the system of proximity on your idoc map so you know your close but not sure what mob it is). Thoughts anyone? I think this system would be great an give a new activity to participate in no matter who you are or the guild your in. And the world is so big it gives high likelihood of that random new player to come across that loot we might think is junk but to a new player I think it would be exciting to get chest full of mid quality stuff.
So with that here are my thoughts on creating another component to the Idoc system. Following an IDOC and loot being sent across Sosoria. There could be a way to find out all "uncollected" mobs that exist, but not telling you any coordinates or anthing. It just says three is currently uncollected loots available to hunt. So then next would be building off the Cartography system, that at this time only requires 70 skill points to utilize. Perhaps make the requirement GM cartography (for sure) and maybe bring in tracking as a secondary skill? This will then allow you to access the Idoc Hunter system. Introduce an Idoc hunter map making pen (gold or dono vendor) only useable at GM cartography to make Idoc loot regional maps with either system messages based on proximity or pins viewable in the map like a tmap. Perhaps make those maps a fraction of the size of smallest carto map to it cant be easily macroed recalling around.
This then would give a system to players and new content of hunting down loot (I like the system of proximity on your idoc map so you know your close but not sure what mob it is). Thoughts anyone? I think this system would be great an give a new activity to participate in no matter who you are or the guild your in. And the world is so big it gives high likelihood of that random new player to come across that loot we might think is junk but to a new player I think it would be exciting to get chest full of mid quality stuff.