So Bad So Sad
Master
Are you trying to say that every single idoc is turned into an event? If so, this is highly Untrue.
some people would prefer not to work for the free loot.
because that way of doing IDOCs becomes obsolete.
Obviously you haven't done idoc's a day in your uo life to have made this statement. idocs require a hell of a lot of work and time commitment and also that you play very frequently to be timing them.
These and other changes are making it so that doing idocs (a facet of uo gameplay that's always been a part of the game) becomes obsolete. That's my concern.
For years idoc's were the reason I played this game and dozens of other people are/were the same way. They're fun and exciting. If idoc's are the primary activity that a segment of the player-base does in this game, that requires them to play often. If you eliminate the one thing they do in this game you will lose active players.
If I was farming with a tamer 20 hours a week instead of scouting/timing idocs, I'd likely make the same amount of money on average. idoc's are just a different way to make money in this game. They're fun and stimulate guild-building and pvp.
As someone previously said, these changes are forcing pvm and other aspects of uo to be a part of idocs and this isn't good or necessary. For house drop events I 100% support this but not regular idocs.
If the monsters are going to stay (which I strongly oppose) then please eliminate the npc as a trade-off. That's a great suggestion.
Keep in mind the staff is being very clear that this is a work in progress. They will see these comments and continue to evolve whatever it is they're doing to idocs.
This is partially true. You can do a full zone run in a couple of hours, mark the big targets and sit characters on them for timers pretty easy with low effort (other than locking down some accounts and the occasional pk). Now if you assume that no one runs a house sign script (no one ever does that right?), then yeah, its a time and labor intensive task to find and time a decaying house. For those that are not timing and using timers that other's gave them, then its a easy pay day - free loot.Obviously you haven't done idoc's a day in your uo life to have made this statement. idocs require a hell of a lot of work and time commitment and also that you play very frequently to be timing them.
These and other changes are making it so that doing idocs (a facet of uo gameplay that's always been a part of the game) becomes obsolete. That's my concern.
I hear ya, I have a good couple of years spent doing nothing but idocs myself and thats how I got started here on UOF too (hence my coordinate rune books at my library since 2013).For years idoc's were the reason I played this game and dozens of other people are/were the same way. They're fun and exciting. If idoc's are the primary activity that a segment of the player-base does in this game, that requires them to play often. If you eliminate the one thing they do in this game you will lose active players.
If I was farming with a tamer 20 hours a week instead of scouting/timing idocs, I'd likely make the same amount of money on average. idoc's are just a different way to make money in this game. They're fun and stimulate guild-building and pvp.
As someone previously said, these changes are forcing pvm and other aspects of uo to be a part of idocs and this isn't good or necessary. For house drop events I 100% support this but not regular idocs.
If the monsters are going to stay (which I strongly oppose) then please eliminate the npc as a trade-off. That's a great suggestion.
Keep in mind the staff is being very clear that this is a work in progress. They will see these comments and continue to evolve whatever it is they're doing to idocs.
This is partially true. You can do a full zone run in a couple of hours, mark the big targets and sit characters on them for timers pretty easy with low effort (other than locking down some accounts and the occasional pk). Now if you assume that no one runs a house sign script (no one ever does that right?), then yeah, its a time and labor intensive task to find and time a decaying house. For those that are not timing and using timers that other's gave them, then its a easy pay day - free loot.
I hear ya, I have a good couple of years spent doing nothing but idocs myself and thats how I got started here on UOF too (hence my coordinate rune books at my library since 2013).
I was partially resistant to opening idocs up to those that do not time too. It feels like a betrayal of a secret area of UO that I lived with with just a handful of others for so long. But look at it another way. The NPC is debatable for sure (good and bad), but beyond that, these idoc changes are generating new and fresh interest to IDOCS. Trust me, we want to have more people interested in IDOCs because that makes them that much greater a reward -- and fun!
Many of you probably do not remember IDOCs on UOF in 2013, but each somewhat decent size house was an event in itself. 50+ blues hanging around while reds tried to disperse them. Every IDOC was pretty much announced so more and more blues would show up - completely against what I had known to do with IDOCs for years. As UOF got more mature, IDOCs became more secretive like I had known on prior shards. Fairly recently it had gotten to a point that only a handful of people even cared to do them. The NPC helped liven them up, but these recent changes have shown vastly successful - not at every IDOC, but at many more than before.
This is of course as @Shane said, a test to get to the right place, but we have so many options going this route to make IDOCs even more fun for everyone.
1) Remove the npc since it gives idocs away OR increase the price significantly (50k+) so it's not used as often and is not always worth the gamble.
@halygon
Fair points and it's good to see this evolve and have staff listen to the players. If adding mobs has truly attracted more people to idocs and you're seeing those results, that's a good thing.
My updated suggestions:
1) Remove the npc since it gives idocs away OR increase the price significantly (50k+) so it's not used as often and is not always worth the gamble. (I highly suggest it gets removed because rich people/guilds will easily spend 50k+ or take turns at who pays and then gate the whole guild in.)
2) Keep the monsters. That accomplishes both the intent of livening up idocs as you mentioned while maintaining the idoc gameplay aspect of the game. While I'd rather not have them and voiced my concerns, it sounds like a lot of players and staff want them. There's two sides to every coin.
3) Make the idoc monster spawn be MOTM mobs. That will entice people to idoc more since they will have a concentrated MOTM spawn for chance at MOTM loot, plus the idoc loot. Most MOTM don't have many spawn points and are farmed constantly. This gives people another way and will get many more people/guilds idoc'ing again.
2) Keep the monsters. That accomplishes both the intent of livening up idocs as you mentioned while maintaining the idoc gameplay aspect of the game. While I'd rather not have them and voiced my concerns, it sounds like a lot of players and staff want them.
Using that same logic why don't we charge 5k for the coordinates of the harrower or all RDA's, etc. etc.? It's a slippery slope.
The 5k cost is a waste of time to type 'withdraw 5000' it's such a small amount.
UO wasn't meant for people to be spoon fed but the npc giving idoc coordinates does exactly that.
Put in work - get rewarded. That's the premise of uo since inception. This is why I think the npc should go.
Change mobs to Serpentine Dragons, now tamers cant command pets to directly attack them. Not only that, but serps do 3x damage to pets, and will flag you grey if you attack(all guard) them. Serpentine dragons and magnatite elementals only , and make some of those paragons.
Opinions are pretty divided, actually: https://www.uoforum.com/threads/idoc-changes-are-awful.97026/
I for one stopped doing idocs altogether because of the new mobs.
Using that same logic why don't we charge 5k for the coordinates of the harrower or all RDA's, etc. etc.? It's a slippery slope.
The 5k cost is a waste of time to type 'withdraw 5000' it's such a small amount.
UO wasn't meant for people to be spoon fed but the npc giving idoc coordinates does exactly that.
Put in work - get rewarded. That's the premise of uo since inception. This is why I think the npc should go.
Change mobs to Serpentine Dragons, now tamers cant command pets to directly attack them. Not only that, but serps do 3x damage to pets, and will flag you grey if you attack(all guard) them. Serpentine dragons and magnatite elementals only , and make some of those paragons.
We have tossed this one around already among staff - would like to hear more people chime in on the thought.3) Make the idoc monster spawn be MOTM mobs. That will entice people to idoc more since they will have a concentrated MOTM spawn for chance at MOTM loot, plus the idoc loot. Most MOTM don't have many spawn points and are farmed constantly. This gives people another way and will get many more people/guilds idoc'ing again.
Loot in IDOCs are hit or miss for sure. Its a numbers game -- go to enough, you will eventually get something worthwhile. As long as IDOCs are around, those that enjoy doing them, will always do them.You are all talking about NPC, monsters and so on. Can we talk about the results? What changed? For the better or for worse? I'll say so, nothing has changed, the same people take 90% loot Idoc. 5-6 Idoc a day! You imagine what is 5-6 Idoc a day= the same people! Their greed has no limits!