How much gold to stock up on before making a full PvP mage?

kou g

Novice
I just came back to the game and I've always wanted to play a Full PvP Mage in this game. I have a 7x GM Provo Archery Bard and I've been stocking up on gold for a while.

I'm curious how much gold it typically takes to fully deck out a PvP Mage?

Edit - Also if anyone could link an up to date guide on leveling/building up a solid mage that would be nice.


Thanks again
 
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I just came back to the game and I've always wanted to play a Full PvP Mage in this game. I have a 7x GM Provo Archery Bard and I've been stocking up on gold for a while.

I'm curious how much gold it typically takes to fully deck out a PvP Mage?

I assume the template is something along the lines of:
magery
med
eval
resist
alchemy
inscription and what, maybe hiding?

I think you can level magery, med, eval and resist for approx 40k worth of regs, hiding costs nothing to macro, alchemy and inscription will be the dear ones, if you don't use skill scrolls I think they cost about 100-150k each, but i could be mistaken there. Hope this helps, glhf :)
 

kou g

Novice
I assume the template is something along the lines of:
magery
med
eval
resist
alchemy
inscription and what, maybe hiding?

I think you can level magery, med, eval and resist for approx 40k worth of regs, hiding costs nothing to macro, alchemy and inscription will be the dear ones, if you don't use skill scrolls I think they cost about 100-150k each, but i could be mistaken there. Hope this helps, glhf :)

Okay. Yea I'm not certain on the exact build yet...but I have about 300k gold saved up right now and I was hoping that would be enough. Thanks for the info
 
actually I'm thinking healing may be better than hiding, I suppose it depends on what your tactics and playstyle is though, if you do healing it should be about 5k or less for the cloth to make bandies... also, you can just level magery and med and eval by playing the char as well, and then you get back some of the cost of levelling by paying for the regs you use as you use them :D
 

kou g

Novice
actually I'm thinking healing may be better than hiding, I suppose it depends on what your tactics and playstyle is though, if you do healing it should be about 5k or less for the cloth to make bandies... also, you can just level magery and med and eval by playing the char as well, and then you get back some of the cost of levelling by paying for the regs you use as you use them :D


I've decided on the Alchy Stun Mage:

magery
eval int
meditation
resist spells
wrestling
alchemy
anatomy

Since I believe it is best for soloing which I'll most likely be doing with this character. If I recall correctly it's best to GM the hardest/slowest skills first, right? Not entirely sure what order to level these in. I would like to actually play the character at least some of the time instead of macroing all the way up...might not be possible with this build though.

Also what should I set the starting stats/skills for this build? 50 Resist/Alchemy? And what about starting stats?
 

drasked

Grandmaster
I've decided on the Alchy Stun Mage:

magery
eval int
meditation
resist spells
wrestling
alchemy
anatomy

Since I believe it is best for soloing which I'll most likely be doing with this character. If I recall correctly it's best to GM the hardest/slowest skills first, right? Not entirely sure what order to level these in. I would like to actually play the character at least some of the time instead of macroing all the way up...might not be possible with this build though.

Also what should I set the starting stats/skills for this build? 50 Resist/Alchemy? And what about starting stats?

The order of skilling does not matter.

Starting stats also don't matter that much, as they will shoot up in the first hour of macroing. Starting skills also don't really matter beyond the noobified items they give you. This is because you will buy all of your skills to 50~ from npc's.

You get a 50% bonus from macroing in dungeons a̶n̶d̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶5̶0̶%̶ ̶b̶o̶n̶u̶s̶ ̶(̶f̶o̶r̶ ̶i̶ ̶t̶h̶i̶n̶k̶ ̶3̶0̶m̶i̶n̶)̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶r̶i̶n̶k̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶b̶r̶i̶t̶t̶ ̶w̶e̶l̶l̶ And iirc being fully fed also speeds it up.

I usually 4x mage first (so that's magery, eval, resist and med) Then i do wrestling and anatomy and I save the most annoying one for last, which is alchemy.

No real reason to play a not finished character when it should take 2 days at most to 7x GM this.

For stats i like 98 31 96

Something that i would advice you to do is while your char is macroing in a dungeon. Make a char on your second account, bring him to the duel pits and set up the exact template you plan on using by typing [templates and set up some nice hotkeys and practice some 1v1's. Like i said, in the duel pits you can preset a full 7x GM template and you get free regs and pots.

Getting the Sallos client to work is also a good start.

I can often be found in the duel pits so if you see me there don't hesitate to ask me to help you out.

Cost wise;

5x mage + anatomy = like 15k gold
alchemy = 40k~ gold (but you get kegs that you will use for pvp)
 
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Sparhawk

Grandmaster
Correct me if wrong, but I though staff quenched this rumor of Brit well doing anything to help gain skills?

I mean.. I hope it's not true, it's known as the skills well after all...
 

thestand

Grandmaster
You should make a heal stun mage on a second account so you can have a back up char logged in ready to go in case you die on the achy mage.
 

kou g

Novice
You should make a heal stun mage on a second account so you can have a back up char logged in ready to go in case you die on the achy mage.
5x thief is nice to get your head back


I've seen this suggestion before...is the purpose of this to quickly log on your second character and run to your corpse in hopes that the person is still there looting so you can fight them again while they're weak or something? If you die on your main character wouldn't you be dry looted by the time you actually get back to your character after logging on the second mage?
 

tankian

Grandmaster
Correct me if wrong, but I though staff quenched this rumor of Brit well doing anything to help gain skills?

I mean.. I hope it's not true, it's known as the skills well after all...
They said the well basically is the same as eating and drinking so it does help skill gain but does not effect hit or misses with weapons or spell casting
 
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drasked

Grandmaster
Correct me if wrong, but I though staff quenched this rumor of Brit well doing anything to help gain skills?

I mean.. I hope it's not true, it's known as the skills well after all...

I̶ ̶h̶a̶v̶e̶ ̶s̶e̶e̶n̶ ̶s̶t̶a̶f̶f̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶b̶r̶i̶t̶ ̶w̶e̶l̶l̶ ̶g̶i̶v̶e̶s̶ ̶a̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶ ̶5̶0̶%̶ ̶b̶o̶n̶u̶s̶ ̶t̶o̶ ̶s̶k̶i̶l̶l̶ ̶g̶a̶i̶n̶,̶ ̶i̶f̶ ̶y̶o̶u̶ ̶d̶r̶i̶n̶k̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶b̶r̶i̶t̶ ̶w̶e̶l̶l̶ ̶y̶o̶u̶r̶ ̶g̶e̶t̶ ̶a̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶ ̶m̶e̶s̶s̶a̶g̶e̶ ̶a̶s̶ ̶w̶e̶l̶l̶,̶ ̶n̶o̶t̶ ̶l̶i̶k̶e̶ ̶n̶o̶r̶m̶a̶l̶ ̶d̶r̶i̶n̶k̶i̶n̶g̶.̶

I have also seen staff say that the only thing being fully fed does is increase skill gains.

I've seen this suggestion before...is the purpose of this to quickly log on your second character and run to your corpse in hopes that the person is still there looting so you can fight them again while they're weak or something? If you die on your main character wouldn't you be dry looted by the time you actually get back to your character after logging on the second mage?

When i go PK'ing i will always have my 5x thief on standby hidden next to my rune lib (2 clients open at the same time)

There are multiple reasons for this.

If you die on a red you will be able to get back to your corpse within 10 sec (if you have good runes) and either cut your own head or steal your head back from the guy standing over your corpse.

Also when you attack someone in a dungeon but he is able to recall or otherwise get away, you are basically stuck there for like 1 minute because you can't recall, this is when you use your second character to gate yourself out so you can continue your rampage.

With some minor tinkering you will be able to have different clients open at the same time as well, so for example 2x sallos and 1x steam.
 
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drasked

Grandmaster
looks like i am 100% correct. drinking from the well only acts as a water source, nothing more. not bonus to skill gains. @eppy @Shane and @halygon all have confirmed this multiple times in this thread here Eppy has even checked the code and verified it
http://www.uoforum.com/threads/effects-of-hunger.75452/

Weird that it would give a specific message and only works every 30min. But yeah, what you linked is about as conclusive as it gets, i have edited my previous post.
 

aIck

Grandmaster

K A Z

Grandmaster
That's just a ruse to make people use more regs when macroing skills because now they won't drink from the well to get the gain boost.


yea.. I mean why trust Staff at this point? They've been denying the fact that you can get items by begging the dono vendors for years now.. Yet I got an Ethy Reptalon just a week ago..
 

halygon

Grandmaster
yea.. I mean why trust Staff at this point? They've been denying the fact that you can get items by begging the dono vendors for years now.. Yet I got an Ethy Reptalon just a week ago..
We gotta try to keep some things under wraps...
 

Arch Enemy

Grandmaster
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