Hi,
I am trying to fit healing as a support skill on a template that is already short of skill points. So, my question is:
What are the values of healing and anatomy that allow me 100% chance to heal poisons and normal wounds?
I already read the healing guides around the forum (and the rest of the internet to be honest), but unless I missed something this information is not available. Obviously 60 healing and 60 anatomy are both requested, but that is for an 80% cure chance, not 100%, and nowhere are mentioned the minimum values of healing and anatomy to pull of a normal healing with 100% likelyhood. I am aware that my healing would heal for less with lower values, but I am only interested in pulling off the heal and cures with 100% chance, not obtain the full healing values.
Anyone got an idea of what those values might be? Since the test server here works differently from OSI (no adjsutable skill levels) I have not the freedom to perform the tests I would like to do.
I am trying to fit healing as a support skill on a template that is already short of skill points. So, my question is:
What are the values of healing and anatomy that allow me 100% chance to heal poisons and normal wounds?
I already read the healing guides around the forum (and the rest of the internet to be honest), but unless I missed something this information is not available. Obviously 60 healing and 60 anatomy are both requested, but that is for an 80% cure chance, not 100%, and nowhere are mentioned the minimum values of healing and anatomy to pull of a normal healing with 100% likelyhood. I am aware that my healing would heal for less with lower values, but I am only interested in pulling off the heal and cures with 100% chance, not obtain the full healing values.
Anyone got an idea of what those values might be? Since the test server here works differently from OSI (no adjsutable skill levels) I have not the freedom to perform the tests I would like to do.