Harm Damage Tweak - read

account51

Master
Suggestion:
Increase the damage output to harm in order to balance damage output of dexxers. I would suggest 18-22 damage within one tile, and have damage decrease as distance is applied.

Reasoning:

Dexxer damage output is pretty high and very tough to defend against without stun. I have always prided myself on being able to stick around and fight if a solo PK shows up and in turn I set my character builds up in order to do this. I don't roll an archer / bard, I typically roll with the 5x mage template and bard, however it appears this is of minimal use here against the dexxers. I have tested out 5x vs a full dexxer with a friend, and it is nearly impossible to kill a decent dexxer if they have magery and healing. I would put the percentage for success of the dexxer in the 90's if they're using a vanq katana or war hammer. Give the people who have invested the ability to fight back a chance!

Currently harm appears to be random, roughly 4-12 damage per hit in close proximity. I don't know if this subtle tweak would be enough to offset the damage output of a vanq spear, but we need something I balance this. If stationary, the dexxer has a chance to miss and the risk would be to at least get a harm off on them before getting hit again. The dexxer can hit for 30-50+ hps without doing much, a hit back in the 20's would at least provide some offense. I challenge anyone to try fight back against a decent dexxer without a full pvp build, then weigh in on this argument.

I don't think the field PvP in its current state would be effected much by this. I see this mostly as defensive spell due to the damage increase only in close proximity. Field fights are constant running, and this could only be utilized if right next to the person.

There should be more than just "hit your recall macro out macro bro, and stop complaining" when a PK shows up if you are on a farming character.
 

account51

Master
mindblast is ur friend

A decent dexxer will be fairly balanced, and getting a level 4 spell off without wrestling is a challenge. I have tried MB and by the time I get it off, I've been hit a few times and at half health. MB is a gamble, and doesn't always pay off.

I have nothing against dexxers, I play a few of them, I am just drawn to this imbalance. It doesn't take much to run up and stand next to someone, and unless the other is a PvP build or a tamer with pets, there really is no chance at losing.
 

Arch Enemy

Grandmaster
Why do you think you should be able to beat a dexer who is geared for PvP with your bard?

Aside from that, this would ruin mage duels as harm would be ridiculously OP. Second circle spell doing in the lower range of 6th circle damage? Never gonna happen. It's fine the way it is.

I'm sure you can beat a crappy dexer 5x, you just need to do what you're doing. You have to make sure you have lots of pots, make sure you keep them debuffed, make sure you have at least a set of barbed leather armor, and most importantly, use the protection spell. Protection vs dexers is soooooooo useful. It gives you a 25% chance to ignore spell disruptions, so they may hit you while casting and think they disrupted you, and then they are surprised when they see they get hit with the spell anyway. You may even be able to kill them because they don't run when they should, because they think they disrupted you.

And yeah if they don't have magery, weaken them and feeblemind them and mindblast will do huge damage. Try to use the dungeon spawn to your advantage and get it to aggro them. A flamestrike from a monster may just hand you the kill.

But against a halfway decent player fully geared? Forget it. You're not gonna win with your 5x bard, and there's no reason you should.
 

account51

Master
Why do you think you should be able to beat a dexer who is geared for PvP with your bard?

Aside from that, this would ruin mage duels as harm would be ridiculously OP. Second circle spell doing in the lower range of 6th circle damage? Never gonna happen. It's fine the way it is.

I'm sure you can beat a crappy dexer 5x, you just need to do what you're doing. You have to make sure you have lots of pots, make sure you keep them debuffed, make sure you have at least a set of barbed leather armor, and most importantly, use the protection spell. Protection vs dexers is soooooooo useful. It gives you a 25% chance to ignore spell disruptions, so they may hit you while casting and think they disrupted you, and then they are surprised when they see they get hit with the spell anyway. You may even be able to kill them because they don't run when they should, because they think they disrupted you.

And yeah if they don't have magery, weaken them and feeblemind them and mindblast will do huge damage. Try to use the dungeon spawn to your advantage and get it to aggro them. A flamestrike from a monster may just hand you the kill.

But against a halfway decent player fully geared? Forget it. You're not gonna win with your 5x bard, and there's no reason you should.

I don't think a 5x should win every time, but with a 5x I can hardly get a spell off, it is constant healing and defensive casting. There isn't even a chance at doing much damage. I have used protection, but by the time I get explode or mb off, I need to heal, and its tough to get out of the defense mode.

With mage duels, since both have harm, it wouldn't really ruin them, if you got a stun off, it would be a big hit, but the other person could stun back and stop the close quarters casting, unless you are next the the person, damage wouldn't be high.

I play a dexxer, and stun mage, etc. as well. I just recognize this as an imbalance, but maybe the entire spell damage system is off......
 
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