Guide: Resource/Mod Default Prices

Blaine the Gypsy

Grandmaster
UNDER CONSTRUCTION - (Blaine tries to make eye candy for you)
List of Resources and their default values for sales for those who have always wondered.
Disclaimer: Blaine is not responsible for your sales.
A UO Forever Community Created Guide
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Other
  • Forged Metal - 8k - 10k (takes 1k ingots to make)
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Slayer Armor Wiki
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Item Properties (Modifiers)
  • Durable - 100
  • Substantial - 200
  • Massive - 500
  • Fortified - 600
  • Indestructible - 1,000

  • Defense - 200
  • Guarding - 300
  • Hardening - 500
  • Fortification - 1,500
  • Invulnerability - 2,500

  • Accurate +5 - 500
  • Surpassingly Accurate +10 - 1,000
  • Eminently Accurate +15 - 2,000
  • Exceedingly Accurate +20 - 4,000
  • Supremely Accurate +25 - 5,000

  • Ruin +1 Damage - 500
  • Might +3 Damage - 2,000
  • Exceptional (Stackable) +4 Damage - 3,000
  • Force +5 Damage - 5,000
  • Power +7 Damage - 7,000
  • Vanquishing +9 Damage - 10,000
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Natural Slayers (Weapons) (Not deed weapons)
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  • Repond
    • Ogre Trashing - 5,000
    • Orc Slaying - 5,000
    • Troll Slaughter - 1,000
  • Elemental
    • Blood Drinking - 4,000
    • Earth Shatter - 4,000
    • Elemental Health - 3,000
    • Flame Dousing - 500
    • Summer Wind - 500
    • Vacuum - 500
    • Water Dissipation - 5,000
  • Exorcism
    • Daemon Dismissal - 8,000
    • Gargoyles Foe - 1,000
    • Balron Damnation - 5,000
  • Arachnid
    • Scorpions Bane - 100
    • Spiders Death - 3,000
    • Terathan - 5,000
  • Reptilian
    • Dragon Slaying - 6,000
    • Lizardman Slaughter - 2,000
    • Ophidian - 5,000
    • Snakes Bane - 1,000

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Idol of the Magi Relics
  • Dispersion
  • Focus
  • Shadow Disciple 8-9mil
  • Vivify
Phylactery of Resilience Relics
  • Leech 2-2.5mil
  • Quench 3-4mil
  • Recoil 2mil
  • Remedy 2-3mil
Totem of the Berserker Relics
  • Double Strike 13-15mil
  • Infected Wounds
  • Phase shift 4-5mil
  • Tread 5-6mil
Meta Pet Relics
  • Molten Breathe
  • Noxious Blood
  • Quicksilver
  • Gold
  • Blood Talons
 
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hubcap

Grandmaster
Ill break the ice and hope someone with a better handle of the market will chime in.....

Metal Resources
  • Iron - 6-10gp per
  • Dull Copper - 10-13gp per
  • Shadow - 20gp per
  • Copper - 20-22gp per
  • Bronze -22-25gp per
  • Gold - 30gp per
  • Agapite -40gp per
  • Verite - 50gp per
  • Valorite - 60gp per

Other
  • Sand - 500gp per

Sound 'bout right?
 
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eppy

Grandmaster
I used to sell bones and spined for 40 each. Barbed probably 30. Plain leather is capped by npcs at around 8.
 

eppy

Grandmaster
No. Spined is used for bods and thusly is worth more. You have to kill crap spawn to get large quantities of it. Barbed you get loot for.
 

Mango

Grandmaster
Here's the prices I use for buying/selling:
Smithing Resources
  • Iron - 8-9 per
  • Dull Copper - 15 per
  • Shadow - 20 per
  • Copper - 30 per
  • Bronze - 35 per
  • Gold - 40 per
  • Agapite - 45 per
  • Verite - 50 per
  • Valorite - 55 per
Tailoring Resources
  • Cloth (default) - # (Whatever it's going for at Britain Tailor shop, is what I pay)
  • Leather - 8 per
  • Spined - 30 per
  • Horned - 35 per
  • Barbed - 25-30 per
  • Bones - 40 per
some minor differences from yours, but pretty darn close!
 

Blaine the Gypsy

Grandmaster
Yeah I'd want to keep this at an economic low default. Prices change all the time of course, but to have a public starting point so there's some sort of reference people can go to.
 

hubcap

Grandmaster
truth be told, I thought 500gp/ per for sand was a little high, but, it sells within a day or two at that price on my vendor.
I must have a glassblower that lives near by that knows what a pain it is to harvest sand....
 

thriftyuoplayer

Grandmaster
truth be told, I thought 500gp/ per for sand was a little high, but, it sells within a day or two at that price on my vendor.
I must have a glassblower that lives near by that knows what a pain it is to harvest sand....

I gotta start selling sand instead of using it for glassblowing..
 

hubcap

Grandmaster
seems to be the trend in most forms of crafting here......
there almost more reward in, simply, harvesting the resources.......

shame, really.
 
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BeerJedi

Grandmaster
As for Iron, since the release of the naval updates, it will sell for 10gp steadily. I was getting cleared out at my price of 8gp so fast, i couldn't keep up. so I raised it to 9gp in attempt to get some breathing room. didn't work. I then I had priced it at 10 to slow down purchases so i could actually keep up with the demand. it didn't slow down the buying. I couldn't keep up with the demand.
 

BeerJedi

Grandmaster
In regards to setting prices for attributes and slayers. I would not attempt to do so. I attempted to work out formulas, values, configurations and learned real quick - it was not going to happen. so many combining factors prevent standardization of those values.

As for slayer bows, I have a price list that works compared to what my efforts were and material costs were as well as server demand, but i see so many variations now, and i've not sold over a month, likely no longer valid.

But here was my price list for exceptional bows only:
Repond: 12k
Reptilian: 10k
Exorcism: 8k
elemental Ban: 6k
Silver: 5k
Arachnid: 6k
Dragon: 6k
Demon: 5k
Blood: 4k
Health: 3k
Spider: 3k
Orc,, Ogre, Ophid, Terra: 1.5k
Balron: 4k
Gargoyle, Fey: 1k

Ruin: 500
Might: 2000
Force: 5k
Power: 10k
Vanq: 15k

If I got a mixed slayer and damage modifier, i'd guestimate
If i got a mixed damage and Accuracy, i'd guestimate
if i got a slayer, damage and Accuracy - i'd auction
 
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