ricky10604
Neophyte
Hey guys, So i've played UO since before i can remember, I read the description of your server (on a server list) and was really looking forward to playing!
Young player status:
I logged on, I was a "young player"... So it was basically saying i was safe from anything until a certain time/skill level... The game is supposed to be about risk and reward. Not farm until you're almost max and then pvp. This ruins alot of PK'ing and quickens progression.
New players should be scared to wander into dungeons. Fearing for the few items that they have, The mere sight of a Murder should make them run for there lives.
However, I was safe. I could heal people who where fighting reds (and have no repercussion, The reds started shouting they was going to call an admin..)
Next. The PvP:
The amount of reds i ran into pretty much the majority where dexers with explosion pots.
A constant 20-30'ish damage every few seconds while swinging makes mages pretty much nerfed into extinction)
Yet we cant use a heal pot in return of the explosions? Why can you drink one potion faster than another? Surely they should counter each other.
With young players running freely around PKs and cross healing blues who they attack, How are you supposed to PK?
Next. Trading / Stealing:
So, Since playing UO thieves were always in my pockets. At some corner or some dungeon these pesky buggers constantly tried to take my items.
Killing them and handling spawn while they hid in the shadows was always such a pain but the challenges they set were pretty fun.
Safe spots:
So, a player killer or trader should never be safe. From either PvP or from Thieves. Yet if you are stood just 1 tile from me inside the bank you are as safe as can be.
Cant cast spells at you. Cant dex you. Cant steal from you.
Why play a thief when you can't steal peoples rares and rewards? Why make safe areas? You described the server as Felluca. You should have to own a house and hide from people if you dont want to die and trade away from other players, or behind boxes to make things more difficult for thieves.
Dono coins:
So. Within a day of playing. I discovered the following:
Safe spots:
Glitches in PvP:
Useless Classes:
Overpowered Classes:
Trammel hues (literally everybody at the bank was dressed like some type of shiny pokemon) (hues dont bother me if the PvP and PvM is good, but that was severely lacking)
Sellable game currency for RL currency.
The server saves are pretty huge and there's so many random items (relics, statues and other random decorations)
Constructive Criticism:
As UO has always been full loot, make it back that way.... Make people hug the guard lines and train up before they go adventuring. I was 3x GM (eval, med, anatomy) around 60 mage, 40 other stats. and i was still classified as a young player.
This is WAY WAY too long.
Either remove Young Player status (and remove the healing blues without any hassle removed)
Or limit it to 250 skillpoints (even that is pretty huge. make people work for there skills. dont give them hundreds of free gains while being safe)
PvP needs some changes, Mages are pretty crappy. I honestly can't see why they would be good unless roaming in groups.
With a few potions you can complete negate 1/5 of there mana (1/4'ish if they poison) Killing somebody with 70 mana is nearly impossible.
Nerf explosion pots(double the timer or make it vary (will remove the easy macros to make it a little more skillful) (IE 5-7 seconds). A bunch of dexers hitting a macro to throw a potion and just following you around completely removed the skill based PvP in UO. While dexers are always supposed to be easy to play, Making them much stronger while playing is a serious put off.
Safe spots. NO. just NO.... Remove them, It will bring more thieves to the banks. people will have to watch what they carry. Instead of putting a bunch of stuff in the bank and standing on a roof. because thats "safe".
Rares. I get people love to collect rares, its always been great finding a shroud or some fancy cloth. Make people work for it. Decrease the drop rates, Make less rares. (having 50 statues that are just different colours is not a good drop. Make something people would want)
Donation Coins:
So, All i could see around Britain was "SELLING DONO COINS, SELLING DONO COINS" This completely negates the point of farming.
Why sit and farm gold all day to train skills, when you can just buy some coins, sell them and train your skills?
Make them non transferrable and the items Non Transferable.
I get servers require donations to keep afloat. (it can be pretty expensive hosting a decent server) But if your players truely want to support the shard. They will. and they'll get nice shinies for it. Which will make other people want to donate for them.
All in all, the server looks decent, It has alot of nice things to it (MOTM, Events, Crafting, Skill Scrolls)
Though CTF lacked the players. Having 3 on a team is just not enough. You need 2 flaggers, 2 defence, 1 waller at the bare minimum to make the game at all interesting) - Increase the rewards and set lower amounts a week for more players to turn up.
Also. For any new players having problem with higher ping Pingzapper was great. I downloaded it, gave it tons of virus checks and its completely clean. Ran it and i went from 220-250 to 120-140. Really helped out.
I'll keep an eye out on the forums. Hopefully the admins will hear my pleas and make the server a little more felluca and less trammel (you advertised felluca!)
Best of luck,
Rick
Young player status:
I logged on, I was a "young player"... So it was basically saying i was safe from anything until a certain time/skill level... The game is supposed to be about risk and reward. Not farm until you're almost max and then pvp. This ruins alot of PK'ing and quickens progression.
New players should be scared to wander into dungeons. Fearing for the few items that they have, The mere sight of a Murder should make them run for there lives.
However, I was safe. I could heal people who where fighting reds (and have no repercussion, The reds started shouting they was going to call an admin..)
Next. The PvP:
The amount of reds i ran into pretty much the majority where dexers with explosion pots.
A constant 20-30'ish damage every few seconds while swinging makes mages pretty much nerfed into extinction)
Yet we cant use a heal pot in return of the explosions? Why can you drink one potion faster than another? Surely they should counter each other.
With young players running freely around PKs and cross healing blues who they attack, How are you supposed to PK?
Next. Trading / Stealing:
So, Since playing UO thieves were always in my pockets. At some corner or some dungeon these pesky buggers constantly tried to take my items.
Killing them and handling spawn while they hid in the shadows was always such a pain but the challenges they set were pretty fun.
Safe spots:
So, a player killer or trader should never be safe. From either PvP or from Thieves. Yet if you are stood just 1 tile from me inside the bank you are as safe as can be.
Cant cast spells at you. Cant dex you. Cant steal from you.
Why play a thief when you can't steal peoples rares and rewards? Why make safe areas? You described the server as Felluca. You should have to own a house and hide from people if you dont want to die and trade away from other players, or behind boxes to make things more difficult for thieves.
Dono coins:
So. Within a day of playing. I discovered the following:
Safe spots:
Glitches in PvP:
Useless Classes:
Overpowered Classes:
Trammel hues (literally everybody at the bank was dressed like some type of shiny pokemon) (hues dont bother me if the PvP and PvM is good, but that was severely lacking)
Sellable game currency for RL currency.
The server saves are pretty huge and there's so many random items (relics, statues and other random decorations)
Constructive Criticism:
As UO has always been full loot, make it back that way.... Make people hug the guard lines and train up before they go adventuring. I was 3x GM (eval, med, anatomy) around 60 mage, 40 other stats. and i was still classified as a young player.
This is WAY WAY too long.
Either remove Young Player status (and remove the healing blues without any hassle removed)
Or limit it to 250 skillpoints (even that is pretty huge. make people work for there skills. dont give them hundreds of free gains while being safe)
PvP needs some changes, Mages are pretty crappy. I honestly can't see why they would be good unless roaming in groups.
With a few potions you can complete negate 1/5 of there mana (1/4'ish if they poison) Killing somebody with 70 mana is nearly impossible.
Nerf explosion pots(double the timer or make it vary (will remove the easy macros to make it a little more skillful) (IE 5-7 seconds). A bunch of dexers hitting a macro to throw a potion and just following you around completely removed the skill based PvP in UO. While dexers are always supposed to be easy to play, Making them much stronger while playing is a serious put off.
Safe spots. NO. just NO.... Remove them, It will bring more thieves to the banks. people will have to watch what they carry. Instead of putting a bunch of stuff in the bank and standing on a roof. because thats "safe".
Rares. I get people love to collect rares, its always been great finding a shroud or some fancy cloth. Make people work for it. Decrease the drop rates, Make less rares. (having 50 statues that are just different colours is not a good drop. Make something people would want)
Donation Coins:
So, All i could see around Britain was "SELLING DONO COINS, SELLING DONO COINS" This completely negates the point of farming.
Why sit and farm gold all day to train skills, when you can just buy some coins, sell them and train your skills?
Make them non transferrable and the items Non Transferable.
I get servers require donations to keep afloat. (it can be pretty expensive hosting a decent server) But if your players truely want to support the shard. They will. and they'll get nice shinies for it. Which will make other people want to donate for them.
All in all, the server looks decent, It has alot of nice things to it (MOTM, Events, Crafting, Skill Scrolls)
Though CTF lacked the players. Having 3 on a team is just not enough. You need 2 flaggers, 2 defence, 1 waller at the bare minimum to make the game at all interesting) - Increase the rewards and set lower amounts a week for more players to turn up.
Also. For any new players having problem with higher ping Pingzapper was great. I downloaded it, gave it tons of virus checks and its completely clean. Ran it and i went from 220-250 to 120-140. Really helped out.
I'll keep an eye out on the forums. Hopefully the admins will hear my pleas and make the server a little more felluca and less trammel (you advertised felluca!)
Best of luck,
Rick