GOLEMS --- 4 Simple Changes

Skrypt

Expert
Several of us have discussed this subject in Discord, and propose the following changes to GOLEMS.

Absolutely Essential Changes
  • REMOVE "Life Link" damage / mana drain to the player
  • CHANGE # of Control Slots to 2
Additional Helpful Changes
  • ALLOW Resurrection via Tinker Repair Deed
  • ALLOW Bonding via ingots as food

Why you ask?

More gameplay options and tactics for players provides a better experience.

We'd like to have more options other than the standard Mare/WW + Meta/Dragon combo, similar to how Water Elemental summons or Death Beetles are viable in certain situations. They should absolutely not be buffed to be as strong / on par with any of the top-tier tameables, and that is not expected or suggested here. Golems will and should always be a weaker sub-tier pet, having only a limited advantage in specific combat situations (described below).

Golems have high Magic Resist, & Poison Immunity, making them strong against solo Spell Casters and tactically viable with the proposed changes.

Golems have low HP (350 max), cannot be magically healed (repairable only with ingots/deeds), cannot cast, no ranged attacks, making them weak against Multiple Opponents, Melee, & Archers.

This strikes a really good balance for a 2nd-tier pet.
 
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