Skrypt
Expert
Several of us have discussed this subject in Discord, and propose the following changes to GOLEMS.
Absolutely Essential Changes
Why you ask?
More gameplay options and tactics for players provides a better experience.
We'd like to have more options other than the standard Mare/WW + Meta/Dragon combo, similar to how Water Elemental summons or Death Beetles are viable in certain situations. They should absolutely not be buffed to be as strong / on par with any of the top-tier tameables, and that is not expected or suggested here. Golems will and should always be a weaker sub-tier pet, having only a limited advantage in specific combat situations (described below).
Golems have high Magic Resist, & Poison Immunity, making them strong against solo Spell Casters and tactically viable with the proposed changes.
Golems have low HP (350 max), cannot be magically healed (repairable only with ingots/deeds), cannot cast, no ranged attacks, making them weak against Multiple Opponents, Melee, & Archers.
This strikes a really good balance for a 2nd-tier pet.
Absolutely Essential Changes
- REMOVE "Life Link" damage / mana drain to the player
- CHANGE # of Control Slots to 2
- ALLOW Resurrection via Tinker Repair Deed
- ALLOW Bonding via ingots as food
Why you ask?
More gameplay options and tactics for players provides a better experience.
We'd like to have more options other than the standard Mare/WW + Meta/Dragon combo, similar to how Water Elemental summons or Death Beetles are viable in certain situations. They should absolutely not be buffed to be as strong / on par with any of the top-tier tameables, and that is not expected or suggested here. Golems will and should always be a weaker sub-tier pet, having only a limited advantage in specific combat situations (described below).
Golems have high Magic Resist, & Poison Immunity, making them strong against solo Spell Casters and tactically viable with the proposed changes.
Golems have low HP (350 max), cannot be magically healed (repairable only with ingots/deeds), cannot cast, no ranged attacks, making them weak against Multiple Opponents, Melee, & Archers.
This strikes a really good balance for a 2nd-tier pet.