Lexington
Grandmaster
So what exactly does this combo give you for buffs... is it just increased AR?
Protection allows you to be hit while still casting spells. The disadvantage is that your spells take slightly longer to cast.So what exactly does this combo give you for buffs... is it just increased AR?
Protection allows you to be hit while still casting spells. The disadvantage is that your spells take slightly longer to cast.
Inscription just buffs the length that the protection spell lasts while being hit upon -- Same as it does for reactive armor.
In this case would you use Protection or RA?
Actually it does both -- or is supposed to - decreased physical/magical resistance and slightly increased spell casting. Then again, since NOTHING is documented here by the staff, it's hard to tell for sure, even with testing.Actually protection is supposed to make it so your spells cant be iterrupted. In turn you take more damage. Your spells dont increase in time. Unless it does here in which case they need to mention that change or at least change what the spellbook says it does
Actually it does both -- or is supposed to - decreased physical/magical resistance and slightly increased spell casting. Then again, since NOTHING is documented here by the staff, it's hard to tell for sure, even with testing.
You can be sure of one thing, it allows you to be hit while casting (ie.. not interrupted). That is the primary reason people use it. RA just reduces/absorbs physical damage and reflects a % of that back upon the attacker. The buff effect to use is up to you.
You will see alot of PKs chose to use protection while running dungeons because reflect is just gonna be knocked off by mobs, so they choose to take the damage but not be interrupted in lets say.. a critical heal.
Protection is usually not used vs a dexxor in the pits -- it can be used but you are risking a lot. Using it so is the equivalent of going full offense in the hope you can overpower your opponent in a short time. RA would be the safe/defensive move in the pits vs a dexxor.
Hope that helps ya out a bit.
decreased physical/magical resistance and slightly increased spell casting.
It is my understanding that cast time does not suffer a delay under protection here.Protection allows you to be hit while still casting spells. The disadvantage is that your spells take slightly longer to cast.
Inscription just buffs the length that the protection spell lasts while being hit upon -- Same as it does for reactive armor.
It is my understanding that cast time does not suffer a delay under protection here.
Also I've been told that your chances for being hit but not being interrupted are 25% witthout scribe and 75% with as per production UO. I cannot confirm this.
Also Arch Protection adds 11AR but basic Protection adds nothing.
The physical and magic resist thing does not exist here obviously.
I think that covers it!