wil3ur
Grandmaster
So I finally GM'd poisoning, looking for a good poison/fence/mage build. Any suggestions? I'm not quite sure which skills give boosts in here.
So I finally GM'd poisoning, looking for a good poison/fence/mage build. Any suggestions? I'm not quite sure which skills give boosts in here.
Well, they certainly didn't kill a GM poisoner dexxor template. It is still pretty damn OP. What they did was make it less OP.WOW. Well I guess that's one way to kill a GM-poison dexxer template. I guess in retrospect you could see this coming with the way they implemented Lumberjacking.
Poisoning Changes
- General
- Deadly Poison cure chance with cure potions has been lowered to 80% (down from 100%).
- Melee
- Poison application for weapons has been decreased to 33% (down from 66%).
- There is now a 50% chance a poison charge is consumed when a weapon strikes a foe but fails to apply poison.
- Mage
- Mages with GM poisoning will now be able to pierce magic resistance when in a 3 tile radius of their intended victim
Not really, you really need to play around with it to see how it works. Keep in mind that having the poisoning skill increases the chance to inflict (i think it actually goes up to like 45-50% chance at GM poisoning).I've been away for a while so I guess I missed the whole dexxers being OP thing. I know in the beginning of the shard there was a huge outcry for nerfs, but it was mostly directed at the fencing para hit.
In any case, this is something I will obviously need to play around with in-game as opposed to forum PvP so I can come up with any kind of conclusion, but what I'm seeing is a 66% fail chance and 2 DP pots per successful poisoning. That seems like a pretty heavy handed nerf IMO.
I think it's only 40% at GM up from 20% with 0. And it scales with skill so 50 poisoning gives you 30% chance. That is unless I missed a change to it.Not really, you really need to play around with it to see how it works. Keep in mind that having the poisoning skill increases the chance to inflict (i think it actually goes up to like 45-50% chance at GM poisoning).
Thanks for that info.I think it's only 40% at GM up from 20% with 0. And it scales with skill so 50 poisoning gives you 30% chance. That is unless I missed a change to it.
That's why most Alchy/nox temps run with 70 poison and 80 alchy. With only 50 magery.
Actually, there is a pretty good buff to magery for poisoning -- They did this to make a nox mage viable. In addition, there is also a good "to inflict" bonus by having poisoning on a melee character. It gives you a higher chance to inflict poison, which gets pretty crazy when you have GM poisoning.
I am not sure how you would intermix a mage and fencer in a way that would work, but there are your advantages. Read the publishes (I think starting at #2) to find out more details about the poisoning changes made for PvP.
I think it's only 40% at GM up from 20% with 0. And it scales with skill so 50 poisoning gives you 30% chance. That is unless I missed a change to it.
That's why most Alchy/nox temps run with 70 poison and 80 alchy. With only 50 magery.
I found them here after @Messremb mentioned it: http://uoforum.com/threads/publish-1b-may-10th-2014-pvp-changes.35226/#post-220815Where can I find these numbers? Only thing I see is 33% to apply, 33% to do nothing, 33% chance to do nothing and lose a poison charge.