GM Poisoning skill

kristina

Master
Hi all - I have questions about the poisoning skill... I have a GM poisoner dexxer that when using blades that she deadly poisoned, the poison can be cured by drinking one cure pot?

I don't see the advantage to having this skill at all if a caster can cast the same level of poisoning? Is that the case? I get frustrated - in CTF and King of the Hill when my deadly poison can be cured with one cure pot.. doesn't seem worth all of the effort I put into GM'ing poisoning.

It seems like with the cure pots failure a month or so ago, the fix has went to far! One cure pot should NEVER be able to cure deadly poison IMO.

If you have comments or suggestions.. please speak up! :)


The is post is an update from Sept 5th 2014.
Poisoning
  • Poisoning has once again been tweaked while we try to find its sweet spot. We've had many reports that poisoning is resisted far too much. As such, we will be testing out a few tweaks with the resistance chance to poisoning.
  • Your chance to resist the poison spell is now calculated as outside of a 5x duel:
    • 0.5 + ((targets Resist - (casters magery + 10))/40) * (1.0 - (casters poisoning / 100)
    • If the chance to resist is calculated as 0, you will have an automatic 5% chance to resist.
  • In a 5x duel
    • 0.5 + ((targets Resist - (casters magery + 10))/40) )
  • What this means is that the poison spell has a base resist chance of 25% (down from 36%). It then scales all the way to 5% when the caster has GM poisoning.
  • The range requirement for 0% poison resist has been removed.
  • A bug was fixed where poisoning was usable in 5x duels.
 

halygon

Grandmaster
Hi all - I have questions about the poisoning skill... I have a GM poisoner dexxer that when using blades that she deadly poisoned, the poison can be cured by drinking one cure pot?

I don't see the advantage to having this skill at all if a caster can cast the same level of poisoning? Is that the case? I get frustrated - in CTF and King of the Hill when my deadly poison can be cured with one cure pot.. doesn't seem worth all of the effort I put into GM'ing poisoning.

It seems like with the cure pots failure a month or so ago, the fix has went to far! One cure pot should NEVER be able to cure deadly poison IMO.

If you have comments or suggestions.. please speak up! :)


The is post is an update from Sept 5th 2014.
Poisoning
  • Poisoning has once again been tweaked while we try to find its sweet spot. We've had many reports that poisoning is resisted far too much. As such, we will be testing out a few tweaks with the resistance chance to poisoning.
  • Your chance to resist the poison spell is now calculated as outside of a 5x duel:
    • 0.5 + ((targets Resist - (casters magery + 10))/40) * (1.0 - (casters poisoning / 100)
    • If the chance to resist is calculated as 0, you will have an automatic 5% chance to resist.
  • In a 5x duel
    • 0.5 + ((targets Resist - (casters magery + 10))/40) )
  • What this means is that the poison spell has a base resist chance of 25% (down from 36%). It then scales all the way to 5% when the caster has GM poisoning.
  • The range requirement for 0% poison resist has been removed.
  • A bug was fixed where poisoning was usable in 5x duels.
There is an 80% chance to cure deadly poison with a greater cure pot - not 100%. For a mage to cast DP, they must be within a couple tiles of the target and then it is only a chance at DP - plus they must be GM poisoning.

Trust me, an alchy nox dexxor is still the most deadly 1v1 template on the shard.
 

wil3ur

Grandmaster
Quick thread gank... How exactly does alchemy effect poisoning? I have GM poisoner, but I GM'd alchy on another character while making him... I believe it's the required skill for glass blowing, so that's cool... but should I drop that and add alchy to my poisoner, add it to my poisoner and keep both, or does it really matter that much to have it on my poisoner anyways?
 

aIck

Grandmaster
Quick thread gank... How exactly does alchemy effect poisoning? I have GM poisoner, but I GM'd alchy on another character while making him... I believe it's the required skill for glass blowing, so that's cool... but should I drop that and add alchy to my poisoner, add it to my poisoner and keep both, or does it really matter that much to have it on my poisoner anyways?
Alchemy boosts the damage of your explo pots from about 6-10 to 16-20, so it's always a neat thing to have on a dexlol.
 

halygon

Grandmaster
Thanks for the info Haly.. what's a good template for an alchy nox dexxor?
The common template for this build is:

  • 100 Fencing or Swords
  • 100 Anatomy
  • 100 Tactics
  • 100 Healing
  • 70 Poisoning
  • 100 Resist
  • 80 Alchemy
  • 50 Magery
Many people have used this template successfully in UOFs history. Personally I feel magery is very important on a dexxor build, so I reduce some of the other skills to get more magery. Its a trade off on skills because this build requires 8 skills instead of 7. I recommend using the above as a base configuration, but tweaking it to your own liking.

don't trust him alchy poisoner dexxer is just shy of useless
I know you don't trust non-7x (uoforever) templates. Actually I am not a fan of them too much either, but I use them because they are extremely effective if built right (and really crappy if built wrong). As I told you (and skyped you), I am more than happy to show you the effectiveness of the build if you are down. As good of PvPer as you are, I am surprised that you have not been up against a good alchy nox dexxor yet.

Honestly I think when they changed armor a while back that the majority of veteran players with this template stopped playing it, but never started back when they retweaked armor again.
 

NoXXeD

Grandmaster
I play a alchy nox dexxer, SWORDS is the way to go for fast kat hit and hally or bard conc blow. Fencing is good for para blows and hard kriss or war fork hits.
 

Jani

Grandmaster
Mages should hit deadly poison more often. Right now having poisoning skill is almost pointless. There is a reason why you don't see many poison mages. That 5 % chance is way too low in my opinion. 5% chance and even if you're successful it will be cured 80% first pot.
 

Mercedies

Grandmaster
I've got alchy on my nox dexxer. It'd be nice if alchy gave a poisoning bonus. Didn't it give you a chance to lethal on osi? I can't remember :/
 
go 7x/ vote for marley lol
and when I did use a broken temp it was 50 alchy/ 50 magery and I used g heal scrolls. the pots did up to 17 damage. if I were going to break up a template into 8 skills that is the route I would go.

swords or fencing
tactics
anatomy
healing
resist
poisoning
50 alchy 50 magery and use scrolls
 
and id go swords the katana has always been weapon of choice and a halberd can always start the fight off right .. if I wiff first hit ill probably switch to kat instantly. if you go fencing use the most jacked up spear u can find, and war forks
 

jamison1987

Master
I agree with swords being much better than fencing. Not only do Katanas seem to produce more damage, they are easier to find. As of now I'm making an alchy nox dexxer with 80/20 alch/magery but the 50/50 idea intrigues me.



"Naked & Fearless. ...and my fear is naked!" - MJK
 

Carbon Monoxide

Journeyman
I'm just waiting for nox mages themselves to become a viable template again. If I stand on top of a guy and cast poison on him 10 times, I'm lucky for one of those to be a higher level of poison then normal. One tile away, same thing. Two tiles away? Forget it. If I have to get this close to someone to stand a chance (a laughable chance) of casting a higher level of poison, why even give them the ability to do so?
 

wil3ur

Grandmaster
What'd be cool to have is a nox thief capable of poisoning pots in someone's bag. Rather than stealing off someone you're slipping some shit in their drink. You could add some cool mechanics. Poison health pots, or clumsy refresh pots, weaken strength, no fuse explosion. With current success levels, it'd be difficult to do it without getting dropped quickly, so might need some wrastlin' in there too... but it could be a pretty interesting support template. :p
 

Carbon Monoxide

Journeyman
What'd be cool to have is a nox thief capable of poisoning pots in someone's bag. Rather than stealing off someone you're slipping some shit in their drink. You could add some cool mechanics. Poison health pots, or clumsy refresh pots, weaken strength, no fuse explosion. With current success levels, it'd be difficult to do it without getting dropped quickly, so might need some wrastlin' in there too... but it could be a pretty interesting support template. :p

Just poison a bunch of food and leave it laying around. Someone will eat it, just be around when they do haha.
 
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