Not sure if i should laugh or cry.
one more who dont understand balancing should be around most players and not just 10-15
Not sure if i should laugh or cry.
Not sure if i should laugh or cry.
I don't think explosion potions are OP, and I don't play an alchemist very often. I normally play templates no one else plays because I find it fun to kill people on unorthodox templates. PvP in this game is fun because any template can beat any other template, if played correctly. Here's a 1v2 where I play a bard mage vs 2 alchy mages.
I don't really understand the comments about basing PvP around 10-15 people. What you guys seem to desire would be the equivalent of a game like League of Legends basing their balancing around bronze league.
any template can beat any other template, if played correctly.
Not so much specific recommendations for fear of changing too much of the core game, because without it what's the point. There's only so many skills to choose from for influencing PvP and we're kind of at the limit.
That being said I think general changes that would encourage on-screen fighting alone are going to open up the PvP scene a little more for dexers, hybrids, rarely seen nox mage builds. But that's gonna require balancing of several mechanics and nobody wants to deal with all that so pots it is.
And you kinda touched on it when you mentioned a fight ending because a player ran out of oddball resources...how often does that even happen nowadays?
Thing is part of my bias is I kinda half suck with pots...and yet I have very few builds without alchy and I wish that weren't the case.
In a perfect world running would only be semi-viable and consume resources from all parties involved, not demand resources from those chasing in order to land a kill if that makes sense.
Note that it's also possible for any kind of amputee to play the violin if played correctly. The sentence is tautologous and it misses the point about practicality.
The part "any template can beat any other template" just says that it's possible for x to beat y. It's also possible that x will win the lottery. It doesn't mean it's likely to happen.
If you play your template to its strengths, while forcing your enemy to play into its weaknesses. Does that make more sense?
Watch the video, I play to my templates strengths and win (eventually).
If you play your template to its strengths, while forcing your enemy to play into its weaknesses. Does that make more sense?
Watch the video, I play to my templates strengths and win (eventually).
Just curious, what does a video of some random guy fighting 2 random noobs, even suppose to mean?
Well that is like saying in LoL that a champ isn't busted because even though 9 people can literally faceroll whole teams...you played a game against said champ (who happens to be flavor of the day) and they went 0-20-0.....even though the other 9 went average of 25-0-0. I guess my point is that I think purple potions are overpowered. I think they should have some kind of nerf like you did with stuns...maybe make it so for 5 seconds, getting hit with potions does 1/2 damage or something...I am in EQMS, and I know when we are rolling 10 deep and we all load and explode and follow it with a purple potion, even if 3 or 4 hit...that is too much burst damage....lol and we are eqms...so the other 6 probably hit our own players! But still, those 3 or 4 right there is enough to kill a player...as if the wands and ebolt rails werent enough=P Also, I throw purples all the time and I am not an alchemist, the small decrease in damage doesn't even get noticed in a big group or zerg...the benefit of GM alchy only gives you maybe 5-10 extra damage for every 3 potions thrown. I am saying purples in general, I don't think alchy is the problem...if they were smart, they would sub something else for alchemy and still throw the potions.It's supposed to mean that just because you have 100 alchy and throw explode pots doesn't mean you auto-win every fight because of your template. I must admit I'm not surprised you missed that. It was also to show that pretty much any template is viable if you play it correctly. If explode pots are so busted, how can I beat two alchys on a sub par template?
ps. the answer is because they aren't busted or OP.
Would be cool if all players could use gheal wands without forced to play factions.
If you play your template to its strengths, while forcing your enemy to play into its weaknesses. Does that make more sense?
Watch the video, I play to my templates strengths and win (eventually).
UO doesn't really even really have many templates. Mage, fighter, rogue? That about sums it up.
Ya but I meant for pvp, and they don't want tamers to pvp here. For pvm, the meta talismans and tamers add a lot of depth, for sure!I'd add tamer and bard to that, but otherwise ya. It's funny how a game that allows for so many skill combinations has so few viable ones.
I'd say yoko's pvp skill and knowledge are right up there with his pumkpin carving
#leet
No it's more or less the same thing as saying if you play it correctly. The problem is that it doesn't say anything about how practical it is 'to play your strengths and force your opponent to play into her weaknesses' or about how likely an attempt to do that is to succeed.