Macunzo
Adept
In my (unseccessful) quest to get all artwork to display correctly, I patched the classic UO client (not via the UOF-launcher) to the newest build. After that, both Steam and Razor can no longer force the game play window resolution (stuck at 640x480).
By editing the CFG-files, I managed to get the game play window to 1024x768, which was the ingame maximum in the old classic client, but is still quite a bit lower than what I used to have via Steam.
I googled around a bit, and it turns out that UO had an update (their 20 year anniversary publish 96) which actually allows higher resolutions and increases the display radius from 18 to 24 tiles. Surprise, surprise!
Maybe publish 96 for the classic client disabled the Steam and Razor feature to force a resolution?
Unfortunately, I have no idea how to enable the increased tile radius or the higher resolutions of publish 96. Was that disabled on UOF?
By editing the CFG-files, I managed to get the game play window to 1024x768, which was the ingame maximum in the old classic client, but is still quite a bit lower than what I used to have via Steam.
I googled around a bit, and it turns out that UO had an update (their 20 year anniversary publish 96) which actually allows higher resolutions and increases the display radius from 18 to 24 tiles. Surprise, surprise!
Maybe publish 96 for the classic client disabled the Steam and Razor feature to force a resolution?
Unfortunately, I have no idea how to enable the increased tile radius or the higher resolutions of publish 96. Was that disabled on UOF?