Torus Moore
Expert
The Hailstone castle raising ( http://www.uoforum.com/threads/ques...s-of-hailstone-castle-rpers-only-event.90302/ ) was one of the most intricate player run events I've ever been in involved in. From the inception, which came about from a quick conversation with myself and @Sir. to its fruition involving 30+ players it was a wild ride. (Our guilds part: http://www.uoforum.com/threads/ggmc-mission-accomplished-hailstone-event-account.90666/ more stories will surely be posted including some great videos ive already seen. ) It showed that not only is RP and RPvP growing on this shard but flourishing. That is in no small thanks to the staff who have helped in numerous ways beyond building the castle plot in the sky, but also providing the valley mechanics (no cut/no mount) which has helped start the RP conflicts which gave rise to the current state of affairs. And so with the goal of continuing this trend of building a community and extremely entertaining and fun environment for the play style so many on this shard love (including the future many who will give it a shot and get hooked) I have come up with two suggestions I feel would benefit everyone.
1: Extension of no cut/no mount - The areas around the orc fort and the valley have become a hot bed of events and random skirmishes. Whether its an Orc Fort Defense
(
View: https://youtu.be/w1h2uSepi2Y
, http://www.uoforum.com/threads/the-battle-of-fallen-siege-orc-shard-fort-battle.89727/ ) , The Hailstone castle event, random knights chicken fighting events (or what it all animals?) or even just daily fights ( http://www.uoforum.com/threads/the-war-for-old-ratman-valley-knights-vs-orcs.88201/ ) the area has drawn new life into the RP and RPvP community. Unfortunately as the community grows the area has become tighter and tighter. When you are fielding 10-15 people a small area like the valley feels like a sand box. What I suggest is extending the no cut / no mount area to just south of the brigand NPC camp to the south and up to the Yew road to the north. East and West boundaries seem alright to everyone involved but those north and south sides get us cramped in. This will also help with the new fancy castle the knights have as the area around the stairs would now be no cut/no mount.
2: More orc mask-esque items - This is a rather simple mechanic that goes a long way when it comes to RPers.
Skull helms that provide no armor but make undead ignore the wearer would be incredibly helpful for the fledgling undead RPers. The orcs can run around the cave and fort without risk of the NPC orcs attacking, the undead should be able to do the same with graveyards and random haunted areas (lich area near the orc fort comes to mind) maybe it isnt a skull helm design, maybe its something else you wear, but i think it would be a great addition. Im sure if it was made a dono item or gold sink Undead RPers would gladly purchase them.
In the same vein as undead helms and orc masks, having an item that makes you invisible to the red npc brigands would open up a whole new RP area (the brigand camp) and a new guild would surely pop up almost immediately. Who wouldnt want to RP as an evil brigand (PKs im looking at you!) who travel the lands demanding gold or heads. Maybe it can be a bandanna of some sort as they seem to drop on every brigand there.
The staff has been great with helping out our community and if you guys go ahead with these suggestions it would be icing on an already delicious cake. Thanks for reading and considering my ideas.
1: Extension of no cut/no mount - The areas around the orc fort and the valley have become a hot bed of events and random skirmishes. Whether its an Orc Fort Defense
(
, http://www.uoforum.com/threads/the-battle-of-fallen-siege-orc-shard-fort-battle.89727/ ) , The Hailstone castle event, random knights chicken fighting events (or what it all animals?) or even just daily fights ( http://www.uoforum.com/threads/the-war-for-old-ratman-valley-knights-vs-orcs.88201/ ) the area has drawn new life into the RP and RPvP community. Unfortunately as the community grows the area has become tighter and tighter. When you are fielding 10-15 people a small area like the valley feels like a sand box. What I suggest is extending the no cut / no mount area to just south of the brigand NPC camp to the south and up to the Yew road to the north. East and West boundaries seem alright to everyone involved but those north and south sides get us cramped in. This will also help with the new fancy castle the knights have as the area around the stairs would now be no cut/no mount.
2: More orc mask-esque items - This is a rather simple mechanic that goes a long way when it comes to RPers.
Skull helms that provide no armor but make undead ignore the wearer would be incredibly helpful for the fledgling undead RPers. The orcs can run around the cave and fort without risk of the NPC orcs attacking, the undead should be able to do the same with graveyards and random haunted areas (lich area near the orc fort comes to mind) maybe it isnt a skull helm design, maybe its something else you wear, but i think it would be a great addition. Im sure if it was made a dono item or gold sink Undead RPers would gladly purchase them.
In the same vein as undead helms and orc masks, having an item that makes you invisible to the red npc brigands would open up a whole new RP area (the brigand camp) and a new guild would surely pop up almost immediately. Who wouldnt want to RP as an evil brigand (PKs im looking at you!) who travel the lands demanding gold or heads. Maybe it can be a bandanna of some sort as they seem to drop on every brigand there.
The staff has been great with helping out our community and if you guys go ahead with these suggestions it would be icing on an already delicious cake. Thanks for reading and considering my ideas.