Kears
Master
Hi,
I am a tamer who takes extra care of my pets, loves taming, and heals my pets never letting them die as much as I could prevent it.
I have suffered the 10% decrease (once) on my nightmare skills, didn't complain and proceed to train up after the adjusted 1% and after 2 days of playing, below is my feedback.
The only two skills that was a problem were Magic Resist and Magery.
3-4 hours playtime of training with my nightmare raises its Magic Resist by 0.7-1.1% (in the 75-80% range), Magery 0.8-1.2% ( in the 75-80% range, it's a nightmare and only has 120 mana).
in this 3-4 hours playtime, I got pked twice (once by a red, the other by 2 reds), my nightmare, of course, died twice.
I am now back at a lower Magic Resist and Magery that I had 3-4 hours ago.
Is this what was intended?
"Skill gain will be in line with the rate players gain skill" seems too harsh in conjunction with 1% decrease for every pet death.
In 1999 when I played UO, everyone was afraid of tamers with dragon.
In UOF for the past 2 months, everyone don't fight tamers head on, they lure mobs to engage pets (with pets stubbornly sticking to the mobs no matter how many all kill commands you give) before moving on to abuse the poor tamer.
In UOF for the past 2 days, tamers (maybe just me) are afraid of anyone and anything who comes close because dying is added with the risk of losing 3-4 hours playtime to train the pet up again, do bear in mind those pets that are made tameable are no longer as strong as in 1999 and can easily die to most end game mobs (even with vet).
Just my feedback for consideration on future implementation.
The next day..
So I logged in today, fearless and with great determination to see my nightmare go above 80 in magery.
Just 15mins into the game on some titans, I went to Wind ancient wyrms and saw a POWER guild's tamer recalling out and then a POWER guild red came thereafter and pked me while I was diligently casting great heals and bandaging my nightmare fighting the ancient wyrm. My nightmares, of coz died soonafter and dropped another 1% without having the chance to gain any point at all, another 3-4 hours of real playtime gone...
Thereafter I went to Ice and saw fellow tamer Cosmo, we were talking for abit and a red came running to us. Cosmo had a white wyrm and a dragon and I had 2 nightmares, guess what did we tamers x2 with 4x "powerful" pets do? ....yes, we both recalled out. We were afraid, not because of dying and losing our equipment or whatever worldly possessions you think would matter but the 3-4 hours of real playtime we need to invest in to bring our pet's Magic Resist & Magery back up..
This is not funny Devs, please find a balance for us.
Thanks.
I am a tamer who takes extra care of my pets, loves taming, and heals my pets never letting them die as much as I could prevent it.
I have suffered the 10% decrease (once) on my nightmare skills, didn't complain and proceed to train up after the adjusted 1% and after 2 days of playing, below is my feedback.
The only two skills that was a problem were Magic Resist and Magery.
3-4 hours playtime of training with my nightmare raises its Magic Resist by 0.7-1.1% (in the 75-80% range), Magery 0.8-1.2% ( in the 75-80% range, it's a nightmare and only has 120 mana).
in this 3-4 hours playtime, I got pked twice (once by a red, the other by 2 reds), my nightmare, of course, died twice.
I am now back at a lower Magic Resist and Magery that I had 3-4 hours ago.
Is this what was intended?
"Skill gain will be in line with the rate players gain skill" seems too harsh in conjunction with 1% decrease for every pet death.
In 1999 when I played UO, everyone was afraid of tamers with dragon.
In UOF for the past 2 months, everyone don't fight tamers head on, they lure mobs to engage pets (with pets stubbornly sticking to the mobs no matter how many all kill commands you give) before moving on to abuse the poor tamer.
In UOF for the past 2 days, tamers (maybe just me) are afraid of anyone and anything who comes close because dying is added with the risk of losing 3-4 hours playtime to train the pet up again, do bear in mind those pets that are made tameable are no longer as strong as in 1999 and can easily die to most end game mobs (even with vet).
Just my feedback for consideration on future implementation.
The next day..
So I logged in today, fearless and with great determination to see my nightmare go above 80 in magery.
Just 15mins into the game on some titans, I went to Wind ancient wyrms and saw a POWER guild's tamer recalling out and then a POWER guild red came thereafter and pked me while I was diligently casting great heals and bandaging my nightmare fighting the ancient wyrm. My nightmares, of coz died soonafter and dropped another 1% without having the chance to gain any point at all, another 3-4 hours of real playtime gone...
Thereafter I went to Ice and saw fellow tamer Cosmo, we were talking for abit and a red came running to us. Cosmo had a white wyrm and a dragon and I had 2 nightmares, guess what did we tamers x2 with 4x "powerful" pets do? ....yes, we both recalled out. We were afraid, not because of dying and losing our equipment or whatever worldly possessions you think would matter but the 3-4 hours of real playtime we need to invest in to bring our pet's Magic Resist & Magery back up..
This is not funny Devs, please find a balance for us.
Thanks.
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