Blaine the Gypsy
Grandmaster
With the current system anyone is a PVP explode pot thrower with a macro and/or script. Time to make a change and still be effective in PVP/PVM. For both PVP and PVM it will use your stats and skills for the best effectiveness. It may seem geared to dexers however all is subject to adjustments and/or additions.
Explosion Potions - Works like Flaming Oil
Explode upon Impact and/or Mishandle
No Countdown Timer (You aren't igniting the potion)
Throw/Use: Use Item and target/location
Accuracy (To hit, Miss, or Mishandle) Factors: Strength, Dex, Tactics, Distance from Target , Accuracy for Mages can be factored in by a Magery/Eval Telekinesis type of deal
Mishandle - Potion Explodes in your hands or thrown in different direction than intended Target
Miss - Explodes at location calculated to land (So if you miss by a tile you still do damage)
Hit/Point of Impact Location - Potion Explodes on intended target (Player/Location)
If hands both taken 2h Weapon/Weapon+Shield/Aesthetic Items Don't Count -50% accuracy (But you still can throw)
Damage Radius / Damage
The Target - Full Damage Potion Type + Alchemy Bonus + Accuracy Bonus
1 Tile Around Target - Minus 10% - 50% Damage of Potion Type + Alchemy Bonus + Accuracy Bonus
No/minor Damage Area
Again all is subject to adjustments and/or additions.
Explosion Potions - Works like Flaming Oil
Explode upon Impact and/or Mishandle
No Countdown Timer (You aren't igniting the potion)
Throw/Use: Use Item and target/location
Accuracy (To hit, Miss, or Mishandle) Factors: Strength, Dex, Tactics, Distance from Target , Accuracy for Mages can be factored in by a Magery/Eval Telekinesis type of deal
Mishandle - Potion Explodes in your hands or thrown in different direction than intended Target
Miss - Explodes at location calculated to land (So if you miss by a tile you still do damage)
Hit/Point of Impact Location - Potion Explodes on intended target (Player/Location)
If hands both taken 2h Weapon/Weapon+Shield/Aesthetic Items Don't Count -50% accuracy (But you still can throw)
Damage Radius / Damage
The Target - Full Damage Potion Type + Alchemy Bonus + Accuracy Bonus
1 Tile Around Target - Minus 10% - 50% Damage of Potion Type + Alchemy Bonus + Accuracy Bonus
No/minor Damage Area
Again all is subject to adjustments and/or additions.
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