Explosion Potion suggestion

Zaiden

Neophyte
I think we'd see more varied templates(instead of alchemy in template or lose) and see skilled players shine if we implemented a few changes:

  • Randomized explode timers that range from 3 to 6 seconds, or other variables.
  • Cooldowns that match Healing Potions to remove mindless spamming

Not sure if this is the right place to suggest, but it seems a very logical change.
 

eric_azria

Grandmaster
Your suggestion sucks.

No one would shine without explosion potions because you can't kill anyone without them.

Perhaps before you start throwing around the word "logical change" you should detail how exactly these "skilled players" would shine if they were to be nerfed.

Are you implying that by nerfing explosion potions, people would immediately become capable of killing someone with a healing mage?

Sometimes I wonder if people actually use their brains, or just type a bunch of words and hope for the best.
 
nice suggestion jerkoff.
just let me know the template and the spell you want to die to.
I really don't feel like shining on a pure dexxer today.
Especially not if youre going to be running in a straight line away from my 20 damage explo pot. while you drink your 29 damage heal pot, and gain stamina.
 

Zaiden

Neophyte
Skilled players would be distinguishable because they would land explode pots, whereas now one button and no timing is required. And if having alchemy and explode pots is truly the only way to kill someone(it's not), then that shines even greater light on how alchemy is required in a template. Maybe other changes need to happen, but everyone having alchemy highlights a broken aspect of this game.
 

halygon

Grandmaster
Am I the only one that is going to point out that potion timers are already randomized?

Making the timer larger would not fix any scripting because those read the journal anyways.

What it will do it allow more people to have time to heal up. People already survive waay too easily (outside of ganks) as it is.
 

Malkraven

Grandmaster
on a side note i dont like pot dmg spliting between stacked people cant we have it do equal dmg to all range would
be nice tool to tackle these FS turrets
 

K A Z

Grandmaster
on a side note i dont like pot dmg spliting between stacked people cant we have it do equal dmg to all range would
be nice tool to tackle these FS turrets


good one !


on a different note:



.........





WHERE IS THE EXPLOPOT MEME?
 

Zaiden

Neophyte
So no one cares that 95% of players on this server have alchemy because it's blatantly broken? Almost no one PvPs without Alchemy. Near ebolt damage on the run is overpowered, period. Couple that with spammable and you have yourself some awful PvP. UO was never like this, ever. Need a cooldown timer or some sort of damage reduction. Why is there an alchemy bonus to begin with? That was post trammel.
 

Joey Golden

Expert
I agree that the explotion pots on the run is extremely gimpy, but easy enough solution for me is, not to pvp as I do not want to play alchy mage, So I simply don't waste my time. I do think its a bit overpowered to get hit for 20 dmg from someone who seems to be speedhacking chucking pots at you for 20+ dmg every 3 seconds. Clearly thats the way its intended to work, and 90% of people who pvp use it, So trying to get it tweaked down just ain't going to happen as everyone who uses it will flip out saying it is fine. Just go pvm if dont wanna deal with the gimpy shit.

Edit - Regarding the 29 damage heal pot as you said above... Not every heal pot heals for 20+ Some only heal for 10 (which happens alot). Also in case you haven't noticed, a heal potion has a 10 second cool down . Does your exp pot have a 10 second cool down between uses? I think not.
 

Malkraven

Grandmaster
@Zaiden if u have alcy or not you should throwing pots as much as poss 10 dmd is 10 dmg. 90% of the server doesnt have alcy they just throw pots... . 1v1 alcy is great in any group pvp most people will play scribe or heal.

@Joey Golden pot random timer is min 3 max 4 secs with about 1sec or so between throws so its more like 20 dmg evrey 5-6 secs and if you are already running forever with no stam loss and no way to kill you people would just never die thats not fun for anyone.

if you dont like being potted down on the run grab healing between healing and pots you should still be able to run away and hide.
 

eclinton11

Journeyman
Explosion pots that don't miss is really dumb. That's not UO. It wasn't like that 15 years ago, yet we still managed to kill people.

Nevertheless, idgaf. We can never really re-create the nostalgia of what UO once was. I can only try and enjoy the game as it is now
 

lollo

Grandmaster
Explosion pots that don't miss is really dumb. That's not UO. It wasn't like that 15 years ago, yet we still managed to kill people.

Nevertheless, idgaf. We can never really re-create the nostalgia of what UO once was. I can only try and enjoy the game as it is now


if you threw them correctly they were "heat seeking missiles" also 15 yrs ago.
 

Ceazar

Expert
Whats with everyone pulling the ***** card about this not being UO. So tired of hearing that. This is UOF 2015 Of course there is going to be alot of difference and most of them are for the better.
 

Joey Golden

Expert
Ok 20 dmg every 5-6 seconds as you say,I think its more like every 3 secs.. My main problem with this is, your doing that damage which cost you nothing but a potion, & have the skill. Which isn't a big deal having 100 alchy while still being able to cast spells or hit with a weapon, it doesn't cost you mana to throw a pot, it should cost something imo, maybe take mana to use a pot seeing as it doing a lot of extra damage, also every person I have run into uisng pots seems to be 5x faster than me skipping past so no matter what, they always on screen to throw pots, but that's whole other issue of speed hackers...
I do feel it is a bit overpowered and needs tweaking of some sort, like cost mana to throw a pot, maybe miss a throw every once n awhile not 100% success if on screen, or a cool down between uses more so then a measly 3 sec.

Also there is plenty of other ways to kill people without alchy, Stun mages do fine, fencer,sword,macer,archer mages work fine. Those templates don't get used much bc everyone knows alchy is overpowered so obviously majority of people run it.

This is how I feel about it, I am sure ill be flamed & bitched out, so have at it.
 

lollo

Grandmaster
Random timer is 3 or 4 secs and there is a 1 (or slightly more) second cool down so it definitely is not 20 damage every 3 sec
 

eclinton11

Journeyman
Whats with everyone pulling the ***** card about this not being UO. So tired of hearing that. This is UOF 2015 Of course there is going to be alot of difference and most of them are for the better.

"We can never really re-create the nostalgia of what UO once was. I can only try and enjoy the game as it is now"

*Exact words from my original post. *
 

Ceazar

Expert
You didnt say that clinton so why would you quote me and somehow imply that I was refferring to you? There are other people on this forum as well. Maybe you need to re-read my post. I don't think you quite understood what I said.
 

eclinton11

Journeyman
You didnt say that clinton so why would you quote me and somehow imply that I was refferring to you? There are other people on this forum as well. Maybe you need to re-read my post. I don't think you quite understood what I said.

In the quotes? Yes that came directly from my post.
 
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