Winstonian
Grandmaster
For far too long, murderers and thieves have victimized the good people of Britain. Innocent tamers, bards and warriors have been viciously slain - unprovoked - at the hands of the dastardly and demonic... deeds that, thus far, have gone unpunished. It's time for a new class of citizen to rise from the ranks. It's time for the good-hearted and level-headed to seek employment with the Britain Constabulary, the first law enforcement agency of UOF.
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This suggestion would update three rarely used skills (Forensic Evaluation, Tracking and Detect Hidden) while providing an immersive, balancing style of gameplay to UOF. As of right now, there's hardly a consequence for murdering another player. Red/blue PvP is an essential aspect of UO, and this suggestion builds onto that interaction by providing a time/reward benefit for choosing good over evil.
Players can opt to join the BC, are given a title based on their rank and a "badge" that is displayed above all clothing layers. Any player who joins the BC cannot have a red character on that account.
The BC expansion would significantly enhance three skills:
Forensic Evaluation
- When used on a body successfully, will show the name of the killer. At GM, if person was murdered, killer will appear "perma red" to the player, and will be told the general location of the killer.
- With GM Tracking, player will be led to the killer. If tracking in this manner is initiated, killer cannot logout.
- Killing a player in this manner counts as an "arrest".
- Forensic Evaluation would be modified to gain slowly, and gains could only be had in dungeons. (Think: taming gains.)
Tracking
- Alerts to recent criminal activity and flags involved players. (Ex: identifies and tracks thieves and murderers who recently committed their respective crimes.)
- Players tracked in this manner remain "flagged" to the player and cannot logout.
- Killing a player tracked in this manner counts as an "arrest".
Detect Hidden
- Automatically reveals hidden murderers and thieves within a specified radius.
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Arrests
- Arrests determine the rank of the player. The higher the rank, the greater the salary gained. (Ex: a high-ranking BC member may gain a 500k salary per week.)
- After 100 arrests, an icon appears next to each player that has a red character on the same account. All of those characters appear orange to the player.
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This idea is a rough sketch of a system that I feel would both generate PvP and provide a balancing system to a game that was always intended to have one. Watching the world of UOF evolve with this system would be interesting.
(None of the above is set in stone. Details/mechanics subject to change.)
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This suggestion would update three rarely used skills (Forensic Evaluation, Tracking and Detect Hidden) while providing an immersive, balancing style of gameplay to UOF. As of right now, there's hardly a consequence for murdering another player. Red/blue PvP is an essential aspect of UO, and this suggestion builds onto that interaction by providing a time/reward benefit for choosing good over evil.
Players can opt to join the BC, are given a title based on their rank and a "badge" that is displayed above all clothing layers. Any player who joins the BC cannot have a red character on that account.
The BC expansion would significantly enhance three skills:
Forensic Evaluation
- When used on a body successfully, will show the name of the killer. At GM, if person was murdered, killer will appear "perma red" to the player, and will be told the general location of the killer.
- With GM Tracking, player will be led to the killer. If tracking in this manner is initiated, killer cannot logout.
- Killing a player in this manner counts as an "arrest".
- Forensic Evaluation would be modified to gain slowly, and gains could only be had in dungeons. (Think: taming gains.)
Tracking
- Alerts to recent criminal activity and flags involved players. (Ex: identifies and tracks thieves and murderers who recently committed their respective crimes.)
- Players tracked in this manner remain "flagged" to the player and cannot logout.
- Killing a player tracked in this manner counts as an "arrest".
Detect Hidden
- Automatically reveals hidden murderers and thieves within a specified radius.
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Arrests
- Arrests determine the rank of the player. The higher the rank, the greater the salary gained. (Ex: a high-ranking BC member may gain a 500k salary per week.)
- After 100 arrests, an icon appears next to each player that has a red character on the same account. All of those characters appear orange to the player.
---------------------------------------------------------------------------------------------------------------------------------------------------
This idea is a rough sketch of a system that I feel would both generate PvP and provide a balancing system to a game that was always intended to have one. Watching the world of UOF evolve with this system would be interesting.
(None of the above is set in stone. Details/mechanics subject to change.)