WTS Exceptional Frostwood Bows

BEN!

Grandmaster
Haha wow you so confused i think you confused yourself plz reread post more thoroughly next time so your not some sounding like a dummy.
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just stop spreading bad information bud

you couldn't have done much research/testing on this topic if you didn't even know frostwood>blood
 

Leewald7

Grandmaster
Again refer to notes. Blood and frost properties are nearly identical. Again plz reread before sounding line a dummy.


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BEN!

Grandmaster
Again refer to notes. Blood and frost properties are nearly identical. Again plz reread before sounding line a dummy.


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They are very strong but blood is best


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dumb would be spending time testing something that goes against common sense when you could simply ask eppy

dumber is poorly conducting that test coming to a false conclusion and trying to spread it as fact

and dummy is me?
 

Leewald7

Grandmaster
Again blood and frost can both produce vanqs, botb produce similar max damages and one is 115 to get they other is 116. So again similar. Sry for confusion on this. But I've already addressed that.

The testing is sound. I know you wish i had a whole week to tests and retest and retest my retests. But i have busy life along with running a UO business. So dont got all week to fire 1000 shot on different bows each. But the numbers came out the way they did. Sry it didnt go with your hypothesis bit thats science sometimes its what you didnt expect. I did the testing expecting to find them all the same. However the numbers speak to the selves. If i showed you the testing numbers you would see its not just one shot at 90 and another at 45. The numbers would bunch in certain areas. And the bunches were in higher or lower in where they clustered based on the type of wood.

And i tested all magic heavies and exceptional heavies against a normal wood exceptional heavy cuz in science its called "the control" a blank slate to base your results against.


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BEN!

Grandmaster
Again blood and frost can both produce vanqs, botb produce similar max damages and one is 115 to get they other is 116. So again similar. Sry for confusion on this. But I've already addressed that.

The testing is sound. I know you wish i had a whole week to tests and retest and retest my retests. But i have busy life along with running a UO business. So dont got all week to fire 1000 shot on different bows each. But the numbers came out the way they did. Sry it didnt go with your hypothesis bit thats science sometimes its what you didnt expect. I did the testing expecting to find them all the same. However the numbers speak to the selves. If i showed you the testing numbers you would see its not just one shot at 90 and another at 45. The numbers would bunch in certain areas. And the bunches were in higher or lower in where they clustered based on the type of wood.

And i tested all magic heavies and exceptional heavies against a normal wood exceptional heavy cuz in science its called "the control" a blank slate to base your results against.


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heh this is video game coding not rocket science... when the dude in charge of that coding states that wood type has no effect on damage you should probably give up the argument over how accurate your testing is
 
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Hexoplex

Grandmaster
heh this is video game coding not rocket science...
I don't know, I've tried to code videos games before (from scratch) and believe Rocket Science to be easier, if not a lot more fun. If it doesn't fly, just add more engines until it takes off or blows up, either is fun to watch. Got an errant '.' in 400,000 lines of code causing hard crashes or glitches... good Fing luck finding that bad boy.
 

BEN!

Grandmaster
I don't know, I've tried to code videos games before (from scratch) and believe Rocket Science to be easier, if not a lot more fun. If it doesn't fly, just add more engines until it takes off or blows up, either is fun to watch. Got an errant '.' in 400,000 lines of code causing hard crashes or glitches... good Fing luck finding that bad boy.

wasn't knocking video game coding (i have no understanding of it)

just wanted to point out that all that guys scientific method talk is kinda ridiculous... i actually edited in the rocket before science after i posted because saying coding isn't science didn't work but i guess neither does "rocket science"
 

eppy

Grandmaster
Some code is rocket science. The code I write here is more like bathtub boat. However it's the knowledge of interactions with the rest of the game that makes it complicated.
 

Leewald7

Grandmaster
Coding is very sensitive. Ive done it aswell. Also why i tested. Because though certain outcomes are intended when writing, sometimes unintended effects also come into play as they interact with already existing code.

Hence the bloodwood vanq sitch.

I like to find out current results not ones tested or implemented a while ago. Because updates and edits to the code can again change things.


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Trojandrew

Grandmaster
i'll buy one from ya since your selling thread kinda went into theory crafting and because the hue is good looking :D.
i'll pm when i get home from work
 
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