Silly Santa
Grandmaster
Im not even asking for perma stat loss here - even that i will admit is for sure harsh.
When you have 8-10 (sometimes even more) EQMS members rolling together who are pre-loaded with EB - how often are they really all going to die? If one does- they have to spend 1-2 hours only farming that back..whereas to some people - 35k-100k is peanuts compared to their current wealth. Thus, these PKs are back in the fight in such a short amount of time after dying.
Why should the penalties differ from one another with where a PK dies?
We could just keep this option and make temp stat-loss account-wide on all red characters. Three strikes you're out.
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Honestly though, I am not sure I follow your logic @Silly Santa. How is 35-100k not a big enough cost for being a PK and dying?
When you have 8-10 (sometimes even more) EQMS members rolling together who are pre-loaded with EB - how often are they really all going to die? If one does- they have to spend 1-2 hours only farming that back..whereas to some people - 35k-100k is peanuts compared to their current wealth. Thus, these PKs are back in the fight in such a short amount of time after dying.
Red dies in a dungeon, they cant play that char for 48 hours.
Red dies outside of a dungeon, they must either pay 35-100k or not play for 48hours.
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Why should the penalties differ from one another with where a PK dies?
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