Wyntr
Master
I do not pk unless I am defending. With that said, maybe I am biased but here is my opinion.
Trammel is a bad idea, trammel dungeons are a bad idea, basically removing risk from the game is a bad idea.
At this point in a server's life, I think increasing risk is a safer option.
Currently the problem at hand is pks running the lands with impunity.
New players are finding it hard to start and old players are getting bored.
Bottom line is that unless something changes, the shard will run its self into a defacto dead shard.
So what is the solution?
Well, what happens anytime you exhibit a negative action upon someone without the authority to do such a thing?
Consequences....
What can one experience when these consequences are dolled out?
Shame?
Atrophy?
Imprisonment?
All of the above?
To prevent or curb an action among individuals in a group, the offending individual and group must be punished for either a moment or a lifetime.
TLDR:
Things that are necessary for the server to evolve:
Pk risks increased.
Possibly new harder content for the l33t.
Trammel is a bad idea, trammel dungeons are a bad idea, basically removing risk from the game is a bad idea.
At this point in a server's life, I think increasing risk is a safer option.
Currently the problem at hand is pks running the lands with impunity.
New players are finding it hard to start and old players are getting bored.
Bottom line is that unless something changes, the shard will run its self into a defacto dead shard.
So what is the solution?
Well, what happens anytime you exhibit a negative action upon someone without the authority to do such a thing?
Consequences....
What can one experience when these consequences are dolled out?
Shame?
Atrophy?
Imprisonment?
All of the above?
To prevent or curb an action among individuals in a group, the offending individual and group must be punished for either a moment or a lifetime.
TLDR:
Things that are necessary for the server to evolve:
Pk risks increased.
Possibly new harder content for the l33t.