Eliminate PKs

Caso

Grandmaster
Ag
I believe his problem is that if you res kill a new player than that new player will probably rage quit and leave. Well sorry to say but if a new player can't take dying on this game than UO isn't for them......Period.
agree with the methhead zerger. They should play wow
 

hubcap

Grandmaster
not only would the game be lamer without PKs....

the stellar flaming posts in the forums would subside as well.

all part of UO if you ask me. And, yes, Ive made a rage post or three in my time.
 

Winstonian

Grandmaster
PKs should never leave a UO shard, but there should be a significant drawback to dying as a PK.

PKs have undeniable PvP advantages in most situations: they're prepared to fight, on a character built for fighting, with very little to lose. They pick their fight, often when the target is at less than full health and is fighting something else. And, with current mechanics, if they don't win the fight right away, they can just run away. And this is just a solo PK, when most have a group with them and a second character (often a blue) hidden nearby.

That's a flawed system. It's not the typical "murderer versus blues" conflict, because it lacks the inherent drawback for the murderer that such a relationship demands.

There are a plethora of ways to fix it, but a large population of this shard relies on PKing to get kills and satisfy their want to PvP. Until it's fixed, PKing will always prevent other PvP options from being as popular as they were in the glory days of UO.
 

Winstonian

Grandmaster
Well said.
I actually don't agree, and I don't have a PK.

There's value to spontaneous dungeon fighting. There's also value in being able to kill a blue - while playing a blue - when that blue is acting like a turd.

Some of the most enjoyable moments I've had in UO consist of blues fighting reds. It's just... being able to murder others needs to come with a significant disadvantage. It HAS to. Without that disadvantage... that risk... it's a system that allows some to prey on other, weaker characters without consequence. THAT'S not the way it was intended.
 

Winstonian

Grandmaster
Are you familiar with the current disadvantage for dying on a red? And if so, how do you feel about it?
The last time I played, it was 2 days (max) of temp stat loss IF the head was cut and turned in. Which, on a shard with accelerated skill gain and up to 3 accounts, is nothing. Like, at all.

The punishment for murder needs to be far greater than a 'chance' to have one char limited for such a short period of time. If that happened, the red population would decrease: players would gravitate to other means of PvP to get their fix, which is a huge benefit to any UO shard.
 

clutchxo

Grandmaster
  • Remove all "safe" aspects of being a red. IE killed by faction-er - can't be cut, no cut area.
  • If you kill a red, you can turn in their head for X, where X = Murder count's * 1,000 gold (Introduce some way to not farm this).
  • Still dish out skill loss for maximum of 48 hours.
  • All reds damage output is reduced by a % when attacking a non-orange/grey/red target.

  • Reds head cannot be cut if killed/damaged by another red. (This is the only way you will be safe from being statted. The true pvpers going at it shouldn't be suspect to punishment if they are enjoying the real mechanics of the game).


Or just introduce Trammel. Not sure what the difference is from OP's post. He basically wants to play in trammel with no reds.
 

Channel 34

Apprentice
Just stumbled on this, and it's a little old, but I felt I needed to say something. It may have been covered. If the PvP/PK is alluring because of the thrill of fighting other players, then why the zergs? Why dry loot? The RP community, not all, but some, have a RoE where they go out and PvP other RP Guilds, and they don't loot. I personally hate PvP, comes from playing on a satellite connection, I can be in a room and by the time I see the red, a full second and a half passes before my reaction gets to the server. By then it's too late, I am already dead or very close to it. This is particularly true of the copious use of macros in PvP. I think scripts are awesome to alleviate the hours of boredom from doing th emultitude of repetitive tasks in the game and some of the training. But that is where they should end. These supermacros are way out of control. If ther was an RoE for no looting, for the loss of macros while PvPing, I feel that a LOT more players would play the PvP role, as it is, you are alone in a dungeon, it is only a matter of time before you are lost in the red blur as the zerg squads go flying by you. As to the argument, if you don't like it leave.. That is probably coming from the people that are doing this very thing and intend to keep doing it because that is just the impersonal nature of the intenet on society today. No repercussions
 

GluttonySDS

Grandmaster
Just stumbled on this, and it's a little old, but I felt I needed to say something. It may have been covered. If the PvP/PK is alluring because of the thrill of fighting other players, then why the zergs? Why dry loot? The RP community, not all, but some, have a RoE where they go out and PvP other RP Guilds, and they don't loot. I personally hate PvP, comes from playing on a satellite connection, I can be in a room and by the time I see the red, a full second and a half passes before my reaction gets to the server. By then it's too late, I am already dead or very close to it. This is particularly true of the copious use of macros in PvP. I think scripts are awesome to alleviate the hours of boredom from doing th emultitude of repetitive tasks in the game and some of the training. But that is where they should end. These supermacros are way out of control. If ther was an RoE for no looting, for the loss of macros while PvPing, I feel that a LOT more players would play the PvP role, as it is, you are alone in a dungeon, it is only a matter of time before you are lost in the red blur as the zerg squads go flying by you. As to the argument, if you don't like it leave.. That is probably coming from the people that are doing this very thing and intend to keep doing it because that is just the impersonal nature of the intenet on society today. No repercussions

90% of the time EQMS PKs people, we res them and let them loot their body... we dont PK bards in shame 5 for gold or 50 of each reg, we do it for sport because its fun and theres no actual PVP on.

If youre a shit talker or an enemy guild, dont expect a res -- otherwise enjoy the PK and show yourself as a ghost and you will likely be ressed up.
 

khajja

Master
Just stumbled on this, and it's a little old, but I felt I needed to say something. It may have been covered. If the PvP/PK is alluring because of the thrill of fighting other players, then why the zergs? Why dry loot? The RP community, not all, but some, have a RoE where they go out and PvP other RP Guilds, and they don't loot. I personally hate PvP, comes from playing on a satellite connection, I can be in a room and by the time I see the red, a full second and a half passes before my reaction gets to the server. By then it's too late, I am already dead or very close to it. This is particularly true of the copious use of macros in PvP. I think scripts are awesome to alleviate the hours of boredom from doing th emultitude of repetitive tasks in the game and some of the training. But that is where they should end. These supermacros are way out of control. If ther was an RoE for no looting, for the loss of macros while PvPing, I feel that a LOT more players would play the PvP role, as it is, you are alone in a dungeon, it is only a matter of time before you are lost in the red blur as the zerg squads go flying by you. As to the argument, if you don't like it leave.. That is probably coming from the people that are doing this very thing and intend to keep doing it because that is just the impersonal nature of the intenet on society today. No repercussions

you think the red zergs kill you because of pvp supermacros? zergs aren't using macros. pvp 'supermacros' are used only by mediocre dexxers. pvmers (particularly tamers) are the biggest abusers of 'supermacros' without question.

If you've got a 750 ping, that's why you die. It's why you do not enjoy and cannot appreciate pvp. But the pvp is a lot of fun for those of us with better connections. There are games where your ping wouldn't disadvantage you (turn-based); this isn't one of them outside of crafting/running a vendor.
 
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StegcO

Grandmaster
Trammel is just here, 5k min score and champ cant be lured, no hiding zone in arch room and akor zone.
But yes, a red can steal you 5k in a dungeon...

Trammel is just implemented in high-end zone/features
 

khajja

Master
When 10 newbs on sallos run into a room holding target acquire with ebolt prepped, yes. A deaf, blind, ******** monkey could do this.

the person I was responding to used the term 'supermacro'. to me, a supermacro means the hundred plus line macros of uosteam, not sallos
 

Arch Enemy

Grandmaster
i understand, but they both basically play the game for you, which is why i grouped them in the same category.

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