Griz
Journeyman
So I was looking through the Wiki page and saw the Dungeon Crawler template...
100/25/100
GM: Detect, Hiding, Lockpicking, Magery, Meditation, Remove Trap, Stealth
Is Remove Trap necessary for dungeon stealthing and such? I get that chest may be trapped, but I thought Telekinesis can take care of that? Seems like a wasted skill. Wouldn't something like Eval Int be a better option?
100/25/100
GM: Detect, Hiding, Lockpicking, Magery, Meditation, Remove Trap, Stealth
Is Remove Trap necessary for dungeon stealthing and such? I get that chest may be trapped, but I thought Telekinesis can take care of that? Seems like a wasted skill. Wouldn't something like Eval Int be a better option?