I still have logs where @eppy was saying it needed changed because it was too easy when it only spawned every 24 hours and we didnt have meta dexers and mages lawl.
dont think hes going to back you on this regardless of how well you have tried to suck him off.
eppy is fair.
@Bobby123 seems super freaked out by anyone mentioning changing a daily PVM cashcow he has been abusing for a year. we changed warlock/akor and spawn timers needing to kill shit to spawn stuff... why isn't this being touched yet??? everything else is changing... Wonder if the donations made from @Bobby123 and his dads hotel money have kept this place untouched???
This right here.This does need a rework, especially since it was designed before meta mages / dexers
I'm guessing the same reasons you didn't do it until you were in $.If its SOOOO easy why dont more ppl do it?
If its SOOOO easy why dont more ppl do it?
Yes eppy is fair but he was also wrong when he said that...it was never too easy until talismans came around. And if anything the timer needs to go back to 24 hr I mean what is the logic behind the current version?I still have logs where @eppy was saying it needed changed because it was too easy when it only spawned every 24 hours and we didnt have meta dexers and mages lawl.
dont think hes going to back you on this regardless of how well you have tried to suck him off.
eppy is fair.
I don't mean offense...I mean you at least know what you are doing can't deny that...but EQMS by and large falters at PvM related activities. I mean you guys get it done in the end but not without some hilarious struggle in the process given what your guild has to work with. It has been rather entertaining tbh. I see why glutt hounded me to join because he wanted to beef up the PvM game.I appreciate the ego stroke @Bobby123
And @Bromista .....easy buddy. EQMS has a PvM machine that is about as dominating as the PvP machine we already have. If we decide to make a crafting/house decorating machine...its all over for you, lol.
My thoughts on the Warden are that it is super easy with a coordinated group of 6-10 players. But so are champ spawns. The benefit to the warden is you are likely to go un-harassed with a higher chance of relic drops. The downside to the warden is the organization of getting people there as well as dealing with a certain guild who guards it through means of shenanigans/griefing. I think the total time to complete the warden + the risk involved is similar to a champ spawn (any of them).
All in all, I wouldn't propose keys disappearing initially, but maybe a timer on accounts. 1 warden trip per 24 hours. I think its pretty balanced as it is.
The warden drops warden armor all the time.
As I have already stated , if any of the gms would like me to show them how 2 people can do this boss under 10 minutes very easily, we can do a demonstration on the test server.
The benefit to the warden is you are likely to go un-harassed with a higher chance of relic drops.
was never too easy until talismans came around.
Like i said , @eppy and i have spoken about the green key issue . The only thing i foresee is if green keys are destroyed each time a player enters the room . I think even less players will do it which defeats the purpose right ? I personally would like some action myself inside Asylum.
If its SOOOO easy why dont more ppl do it?
Because 1 person can grief the entire thing, stealing keys, spawning more vampires, dragging spawn. No one cares enough besides the one who does it every 4-6 hours.
Everything else in this game requires people, time, and effort. The Warden how it is now, does not.
@girana exploits don't count, *.