Sandman
Grandmaster
I like to jokingly go into discord and convince people it's double XP just to be an ass, but in doing so we've had some decent suggestions come up that I figured I'd post about.
Before I start, the reason behind this is NOT simply a moral boost. I know 3 people who recently started new characters or tried new things in UOF solely based on the last double XP weekend. I personally never thought I would attempt to level a meta pet, but due to the double XP I tried it and actually enjoy it. One other in our group started a Meta Dexxer and is enjoying it, and lastly a player who had no intentions of starting a tamer is not in the 90s due to the bump he got during the double XP weekend. If we keep people engaged and trying new things, we keep people playing. Without players, the game we all enjoy goes away. Also people trying new things tend to grief slightly less.
Issue: Double XP - Not necessary but may help moral and/or promote new play styles
Solution (a): Create a rotating schedule of double XP windows throughout the month. Recommend no more than 2-4 hour block of double XP per week. Preferably always on weekend, however the window will be different each weak to allow EU, AUS, US, Asian players to all participate. Limiting this to 2-4 hours a week does not drastically escalate skill gain or xp gain to the extend that it ruins the server or economy. This is the equivalent of playing 4 hours instead of 2 that particular day.
Concern: By using windows, some will always miss more than others and will no doubt complain. Also by using windows you may see heavy PK / Grief tactics during the windows.
Solution (b): Develop a system that allows each unique ACCOUNT (NOT CHARACTER) to activate double skill/meta XP for a 2-4 hour period of their choosing. This system would restart every Sunday at midnight (server time). These hours do not roll over and once activated must be used at once.
Concern: Requires a new system to be introduced and will be time consuming for staff to develop. Some will say this is "trammy" and is ruining the server. I will continue to rebuttal, this is literally the equivalent of playing a few extra hours each week, I am not advocating for double XP weekends or days.
Discussion: ..?
Before I start, the reason behind this is NOT simply a moral boost. I know 3 people who recently started new characters or tried new things in UOF solely based on the last double XP weekend. I personally never thought I would attempt to level a meta pet, but due to the double XP I tried it and actually enjoy it. One other in our group started a Meta Dexxer and is enjoying it, and lastly a player who had no intentions of starting a tamer is not in the 90s due to the bump he got during the double XP weekend. If we keep people engaged and trying new things, we keep people playing. Without players, the game we all enjoy goes away. Also people trying new things tend to grief slightly less.
Issue: Double XP - Not necessary but may help moral and/or promote new play styles
Solution (a): Create a rotating schedule of double XP windows throughout the month. Recommend no more than 2-4 hour block of double XP per week. Preferably always on weekend, however the window will be different each weak to allow EU, AUS, US, Asian players to all participate. Limiting this to 2-4 hours a week does not drastically escalate skill gain or xp gain to the extend that it ruins the server or economy. This is the equivalent of playing 4 hours instead of 2 that particular day.
Concern: By using windows, some will always miss more than others and will no doubt complain. Also by using windows you may see heavy PK / Grief tactics during the windows.
Solution (b): Develop a system that allows each unique ACCOUNT (NOT CHARACTER) to activate double skill/meta XP for a 2-4 hour period of their choosing. This system would restart every Sunday at midnight (server time). These hours do not roll over and once activated must be used at once.
Concern: Requires a new system to be introduced and will be time consuming for staff to develop. Some will say this is "trammy" and is ruining the server. I will continue to rebuttal, this is literally the equivalent of playing a few extra hours each week, I am not advocating for double XP weekends or days.
Discussion: ..?