Illy
Master
This game is NOT hard to make gold in and I have no idea what unnattainable high end you're talking about.
How are players getting "quickly surpassed?" the basic needs to play this game is VERY cheap and VERY attainable. All the players with excess wealth just have bigger houses and shinier pixels, it doesn't hinder the new player at all.
I have 2 houses, a legendary tamer, all the gear I could possibly use, etc. and I don't get any of that stuff from donating.
Making donation coins unavailable to the new player unless they donate sends the OPPOSITE message and will decrease retention because now it feels like a much more pay-to-play style. For example, I know for a fact when I started here if I couldn't have an ethy horse without shelling out 10$, it would have left a bad taste in my mouth.
How are players getting "quickly surpassed?" the basic needs to play this game is VERY cheap and VERY attainable. All the players with excess wealth just have bigger houses and shinier pixels, it doesn't hinder the new player at all.
I have 2 houses, a legendary tamer, all the gear I could possibly use, etc. and I don't get any of that stuff from donating.
Making donation coins unavailable to the new player unless they donate sends the OPPOSITE message and will decrease retention because now it feels like a much more pay-to-play style. For example, I know for a fact when I started here if I couldn't have an ethy horse without shelling out 10$, it would have left a bad taste in my mouth.