Third3ye
Neophyte
Do we have bola's here?
Also I'm thinking of a PvP tamer build... This is like the hardest thing for me to figure out. Any help would be greatly appreciated. Again Magery isn't something I'd go for so keep that in mind. But first a question, how does inscription work? Can I cast spells with the scrolls? If so, reliably and to what effectiveness? Are they hard to make?
My build idea so far... although in a constant state of fluctuation lol.
- Animal Taming
- Animal Lore
- Veterinary
- Healing
- Anatomy
- Resist Spells
- Alchemy
I'm thinking alchemy now since its "better" than archery.. I'm thinking hit and run tactics throwing explosive pots and staying out of range from A) Magery and B) any melee. Also thinking about using 3-5 pets which I'm sure isn't the thing to do but my idea is have the pets hinder their movement and/or distract my opponent. Though I'm not opposed to the standard pets.
I have healing in my template...
Sorry man, didn't see it hidden in there!
So you could add any fighting skill if you remove alchemy from that build. You wouldn't have any tactics, but you could maybe so a combination of skills being less than 100 to make it work. 100 (melee or archery), 100 resist, 90 taming, 90 lore, 80 anatomy, 90 vet, 90 healing would let you have an extra 60 points to put into tactics. If you messed with the skill cap and got a 120 tailor first, you could rebuild the template with 80 tactics.....now that's not too bad to run around with 2 nightmare and a swampdragon
No, its not a bug.
You would just start the character off as a tailor or a peacemaker (cheapest 105,110,115,120 power scrolls). And macro it up to 120, that increases the skill cap from 700 to 720. I know a lot of people who have done it, so I don't think there is anything wrong with it. You just increase the skill cap, and then rebuild the character. Remember: you cant do 4 categories of 105 skill, you need to have 1 go up to 120 to gain the full 20 points.