Chediak
Adept
If a character has > 100 tactics via equipping a (non-archery) weapon with an accuracy modifier, does that change the damage of the weapon? I ask because my reference is the wiki https://www.uoforum.com/wiki/index.php/Melee_Damage which itself references 2014 patch notes https://www.uoforum.com/threads/publish-4-september-5-2014-meta-pets-pvp-tweaks-and-more.42697/
In those references, it shows the following:
By this math, the tactics bonus would be calculated from the LESSER of [tactics vs 100] - so one would think if you got tactics above 100, this math would cancel out the bonus. Same for strength? Is this still the math the server uses? If so, I bet this information would influence the value of +tactics modifying weapons, because most people GM tactics. It would be quite handy for sub-GM templates to know the accuracy modifier would put them on fully-even footing with GM skill competition.
In those references, it shows the following:
Code:
New Formula: ((basedamage + QualityModifier) * bonus) where bonus =
bonus += Math.Min(100.0, attacker.Str) / 500.0 +
bonus += Math.Min(anatomyValue, 100.0) / 500.0 + if (anatomy == 100)(bonus +0.1) +
bonus += (Math.Min(tacticsValue, 100) - 50.0) / 100.0;
bonus += lumberValue / 500.0
By this math, the tactics bonus would be calculated from the LESSER of [tactics vs 100] - so one would think if you got tactics above 100, this math would cancel out the bonus. Same for strength? Is this still the math the server uses? If so, I bet this information would influence the value of +tactics modifying weapons, because most people GM tactics. It would be quite handy for sub-GM templates to know the accuracy modifier would put them on fully-even footing with GM skill competition.