***Diabolical Treasure Maps***

tankian

Grandmaster
Like to see some of these added to game. A good way to implement them in is, you need 3 indecipherable map fragments, these will drop randomly on higher end mobs. Obtain 3 and click on them to piece them together. Then it will be ready to be coded.
@eppy
@Adam
@Shane

and we also need MIB storage chest like the one in this pic
the table with sea chart actually stores all your mibs
3HlBEvO.png
 
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halygon

Grandmaster
I am not sure if there are going to be any changes to the t-map system until after kingdoms. Kingdoms will introduce some long-needed enhancements for this area.

Your suggestions are more than welcome, however, as we always want to know what the player base feels would make the game better.
 

Tonycakes

Grandmaster
sea chart +1, higher level t maps would be rad as well, there needs to be something everyone can grind doing other than champ spawns / RDAs
 

FAMARA

Grandmaster
definatly would be cool , but what mobs would they spawn??? arch demons and warlocks???

i mean balrons and ancient wyrms are already in level 6's .

maybe just same but with much higher chance of paragon?? or new monsters alltogether.
 

halygon

Grandmaster
definatly would be cool , but what mobs would they spawn??? arch demons and warlocks???

i mean balrons and ancient wyrms are already in level 6's .

maybe just same but with much higher chance of paragon?? or new monsters alltogether.
Flubes.
 

Faytality

Moderator
Staff member
Lvl 7 tmap spawn hmmm. How about beefed up pirate ghosts and undead parrots. Randomly through the chest spawns a re-skinned version of Locke Cole, but call him Davey Jones or something. Instead of ultima he casts tidal waves. Kinda like you're digging up cursed pirate treasure. Idk there's a million scenarios you can come up with.
 

MZ3K

Grandmaster
definatly would be cool , but what mobs would they spawn??? .

  • Shadow wyrms
  • Ancient shadow wyrms
  • Those undead lions from the cove champ would be nasty in the opening set of mobs
  • Shadow balrons
  • Shadow demons
  • Skeletal dragons
  • A version of Monkey the spider boss
  • A version of Khal'nga the Khaldun boss
  • Undead knights
  • Arch Ice Fiends
  • Make a higher percentage of the mobs into the hardest mobs from lvl 6 maps
  • Make some immune to provo
  • A chance to spawn 3 or more mobs when treasure is removed
 
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FAMARA

Grandmaster
the only thing that sucks about that is, ancient shadow wyrms, shadow balrons ect, have no chance of skill scroll or anything, they are waste to farm!

shadow wyrms on the other hand would be nice
 

Messremb

Grandmaster
Lvl 7 tmap spawn hmmm. How about beefed up pirate ghosts and undead parrots. Randomly through the chest spawns a re-skinned version of Locke Cole, but call him Davey Jones or something. Instead of ultima he casts tidal waves. Kinda like you're digging up cursed pirate treasure. Idk there's a million scenarios you can come up with.
Your creativity is preventing others from being creative. So thoughtless of you!

Sent from my SM-N920T using Tapatalk
 

Josh D

Grandmaster
the only thing that sucks about that is, ancient shadow wyrms, shadow balrons ect, have no chance of skill scroll or anything, they are waste to farm!

shadow wyrms on the other hand would be nice

Hey man,

Balrons (shadow too) do drop skill scrolls. Not 100% sure about ancient wyrms, haven't farmed those in a long time.
 

FAMARA

Grandmaster
Hey man,

Balrons (shadow too) do drop skill scrolls. Not 100% sure about ancient wyrms, haven't farmed those in a long time.

would still rather kill normal balron, than shadow but hey

unless these chests also have chance for rares
 

Josh D

Grandmaster
I like the concept of Arch or mini bosse sspawning there with the reward of Power scrolls or several skill scrolls dropping.

You and Tony may shit on me when given the chance, but solid ideas.

#pvm4life
 
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