Defensive wrestling?

edw3rdwood

Grandmaster
There was some talk a couple months ago about this not working properly or at all on UOF. I'm now designing a template that could really use it, so has it been fixed at all?
 

Bromista

Grandmaster
I've heard it works at a reduced rate, I.e. GM anat + eval = 30 or 40% chance to defend an attack as opposed to 50% like it would be with GM wrestle (assuming defending against 100 weapon skill)
 

Agentodd

Journeyman
I would be interested in the answer to this also.

Just lately nearly every red that hits me is a pot throwing dexer that runs in at full speed and is hitting you with everything he has as soon as he is on the screen. As soon as they appear at the edge of my screen I get the message ***** is attacking you. Don't know how they do it so fast.

Being hit this way as a bard or tamer (or with any pvm char) when hunting makes escape almost impossible.

I haven't noticed that GM wrestle makes any difference what so ever.

I have been hit by the odd mage but as long as I keep reflect up I can recall out ok.

What skills actually determine where you are hit or not?
 

kurtis

Grandmaster
I would be interested in the answer to this also.

Just lately nearly every red that hits me is a pot throwing dexer that runs in at full speed and is hitting you with everything he has as soon as he is on the screen. As soon as they appear at the edge of my screen I get the message ***** is attacking you. Don't know how they do it so fast.

Being hit this way as a bard or tamer (or with any pvm char) when hunting makes escape almost impossible.

I haven't noticed that GM wrestle makes any difference what so ever.

I have been hit by the odd mage but as long as I keep reflect up I can recall out ok.

What skills actually determine where you are hit or not?

Their weapon skill versus your weapon skill (wrestling applies).

GM weapon skill vs GM weapon skill = 50% chance of hit. So, if you have GM wrestling, then almost any dexer should only be hitting you 50% of the time. The exception is an archer, since accuracy on bows improves weapon skill instead of tactics. So an archer usually has more than 100 weapon skill points and his chance of hitting is greater than 50%

If you have GM Wrestling Agentodd, then you are fine and there's nothing more you can do to increase miss rate. The question in this thread is strictly about the Defensive Wrestling bonus that comes from having both Eval Int and Anatomy. For those that choose to not have wrestling, having GM Eval + GM Anat should yield the equivalent of GM Wrestling on a defensive basis only (in other words, the miss rate applies to people whacking on you, but you still have zero offensive wrestling to whack back on opponents). It was implemented to encourage additional templates without making the Wrestling skill absolutely mandatory on a mage.

However, there have been reports that the eval + anat defensive wrestling bonus does not actually provide a full 50% miss rate. I can't confirm or deny this, as I haven't tested it.
 

Agentodd

Journeyman
GM weapon skill vs GM weapon skill = 50% chance of hit. So, if you have GM wrestling, then almost any dexer should only be hitting you 50% of the time. The exception is an archer, since accuracy on bows improves weapon skill instead of tactics. So an archer usually has more than 100 weapon skill points and his chance of hitting is greater than 50%

So in actual fact an archer should get hit less by a dexer? (assuming a magic bow)

And what then would you get with wrestle+parry?
 

Agentodd

Journeyman
Parry calculates into damage reduction (partial or full), not into hit rates.

I thought as much but with wrestle and parry your defenses would be pretty good against a dexer as you could chug and throw pots.

Taming
Vet
Animal lore
Magery
Wrestle
Parry
Resist

Balance the stats keep reflect up and let your pets do most of the work.

That was what I was thinking
 

halygon

Grandmaster
I thought as much but with wrestle and parry your defenses would be pretty good against a dexer as you could chug and throw pots.

Taming
Vet
Animal lore
Magery
Wrestle
Parry
Resist

Balance the stats keep reflect up and let your pets do most of the work.

That was what I was thinking
Just keep in mind that you cannot cast a spell and hold a shield at the same time... soo.... when you try to heal yourself, you do not have a shield.
 

84brian

Grandmaster
i think adam said it works fine.
public override double GetDefendSkillValue( Mobile attacker, Mobile defender )
{
double wresValue = defender.Skills[SkillName.Wrestling].Value;

if (defender.IsT2A || attacker.IsT2A)
return wresValue;

double anatValue = defender.Skills[SkillName.Anatomy].Value;
double evalValue = defender.Skills[SkillName.EvalInt].Value;
double incrValue = Math.Min((anatValue + evalValue) / 200.0 * SpecialMovesController._DefensiveWrestlingMaxValue, 120.0);

if ( wresValue > incrValue )
return wresValue;
else
return incrValue;
}
 

Bunnky

Grandmaster
As soon as they appear at the edge of my screen I get the message ***** is attacking you. Don't know how they do it so fast.
The have a simple target closest innocent hotkey set and they just spam it. You can find this located in the hotkey tab of steam or razor.
 
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