and kaz has no defense guy he just named rdm ppl
I want you to reread this post... It is kind of the whole crux of the argument against talismans working in PVP.
You saying this only validates many of the points made against talismans working in combat.
First we have you saying that PVP should be based on players killing each other and not decided on mobs. I assume you are saying that under the current system (no defense talisman during combat) the fights are determined by mobs. This is not true as both parties are effected by mobs equally. Now, lets think about the past situation in which talismans work in combat. If anything this is when mobs "decide who died in a fight".
Next we have you saying that unless you have the time/gold to spend on a talisman and relics you should be at a disadvantage in dungeon fights. Your solution is for everyone to invest in them..
If there were a PVM item that indirectly gave mages an unfair advantage in PVP - say a boost to their evalint making no spells resistable - I may buy it and abuse it while it lasts, but I would be one of the first people to ask for it to be nerfed. At a certain point you need to make a stance. Do you want PVM additions (talismans/metas/etc.) to be applicable in PVP or not - need to make that stance and stick to it regardless of if it is gonna make people upset or angry, whether or not it has existed in that capacity for a week or a year, or whether or not people paid millions of gold and/or spent a lot of time acquiring it.
Here is my opinion on this thread:
I made this talisman work against monsters and only monsters from the very beginning. It has never worked on players.
I have resisted changing it and argued against it up until the very end. I will still make that argument whenever my opinion is asked.
I feel that those who claim it affects pvp are being disingenuous. Using monsters and pets to kill other players does not seem to me to be the definition of player versus player combat.
Sorry I don't read it that way. I don't believe I contradicted my self at all.
With dungeon PVP a lot of the time the final or critical blow is given out by a mob. These talisman (which are available to everyone!) allow the PVP to be based more on the players skill. The problem most have here is they are comparing a dungeon PVP players ability to survive against a PVM players. If players are trying to go toe to toe with a player skilled and geared to solely PVP in a dungeon and feel things should be equal we might as well just start rolling dice to decide who wins.
Here is my opinion on this thread:
I feel that those who claim it affects pvp are being disingenuous. Using monsters and pets to kill other players does not seem to me to be the definition of player versus player combat.
Going to grab my swimming trunks and goggles, all these tears around here have made a gigantic swimming pool, heated and just begging to be swum in. Good for the skin I was told..
Just because you auto fight back doesn't mean you have flagged them. Same thing applies now if you have 0 counts you're not in the heat of battle and can recall out.Don't even need a float or armbands..... all the salt means we won't sink
Thee whole "only effects aggressor unless they fight back" would be problematic though.... as an archer...if i get targeted... even in peacemode, my guy will start hurling arrows in their general direction. Easy enough for a pk to run in and attack, melee/archer auto attcks back and loses tali... then pk can run away making life that much more difficult for the innocent.
It's a sticky situation for sure
Just because you auto fight back doesn't mean you have flagged them. Same thing applies now if you have 0 counts you're not in the heat of battle and can recall out.
WARNING WARNING!!!!
This is an emergency announcement from the National Weather service of Sosaria.
We are currently experience flash flooding from trammie tears through vast regions of Sosaria. Please evacuate if you're near streams, creeks, WERKT & $OWER HQ. Please check with local authorities on updates!
PS Don't worry guys, they will fix a mechanic that just fixed a broken mechanic.
WARNING WARNING!!!!
This is an emergency announcement from the National Weather service of Sosaria.
We are currently experience flash flooding from trammie tears through vast regions of Sosaria. Please evacuate if you're near streams, creeks, WERKT & $OWER HQ. Please check with local authorities on updates!
PS Don't worry guys, they will fix a mechanic that just fixed a broken mechanic.
Don't even need a float or armbands..... all the salt means we won't sink
Great change. Now it works as it should. I feel sorry for those who lvled their talismans for pvp though.
I think the issue @Lexington becomes that the talisman level, an end game item, ends up affecting the outcome of the PvP. While you may be right in that if everyone had a level 10 with maxed out relics defense tali, the PvP may be then based on solely the players skill. But the reality is, the majority of people don't have a maxed out tali, and I'd rather not see PvP delayed by new players coming to the shard for months, for fear they require a talisman to compete in PvP. PvP should be an even field for everyone, not just those who've been here for years, and have leveled up talis on several characters.
A better solution then spend a month grinding, to defend against mobs, so you can base PvP on a players skill level, would be to automatically increase a players resistances to the mobs around them, if they attack another person, encouraging a player to attack back in order to share the same increased defense against mobs, so they can fight out their PvP.. (This is entirely a not thought out idea, that would be abuseable but I hope you see where I'm coming from)