Current State of Meta Talismans

Cino

Master
After the arms lore change to pvm, both beserker and resistance talismans (even though you don't see many defense dexers), clearly melee has received a very sizable dps boost. I don't look at this in a negative way, as tweaks and changes to pvm only offer further diversity and depth into more enjoyable gameplay and events. Upon making a decision whether which meta path I wanted to take, back when the knowledge was little known of the maximum potential of fully trained and geared meta characters - the reason I chose mage is because it seemed like the most unique and interesting, mainly after reading the description for the "vivify" relic. However after a very long time of playing a meta mage, I find it's become pretty stale just ebolt railing mobs over and over with basically no other mechanic involved.

I feel like trying to balance these three talismans in terms of dps may be the wrong approach to reaching overall appeal for each talisman. Beserker is clearly the up close, fast paced, damage dealing talisman that mows through monsters with the risk of getting blown up yourself. The resistance talisman clearly has it's purpose even though it isn't as popular, a fully trained one really can do it's job well at taking damage. Now for the mage talisman, I feel trying to compare itself to the "other" dps option would only cause more problems than not, when trying to achieve equal balance. My proposal is to view the mage talisman as more of a "utility" option, making it a middle ground of both the beserker and resistance choices where we can do some damage - not surpassing a beserker in single pvm combat, but instead allowing options for group pvm play.

I really like where the relics are at for the mage right now, except for vivify. Yeah it looks cool and it's now harder to dispel, but I find more often than not, it's just a mana sink, has a chance to fail (normal daemon), you lose half your mana and then when you actually use the normal daemon, as long as it's not getting dispelled it basically serves the same function, just a little body block for you to spam your ebolt. Currently with the lower dps output meta mages are dealing, I feel like that's totally fine, as long as Vivify gets reworked, here's an idea:

In conjunction with 120 scribe, crafting the summoning scrolls (except for ev) grants 100% success rate in creating a vivified creature and giving a property to each summon:
Earth Elemental - give it the current resistance to dispel as it is now, and an increased armor rating. Melee damage the same as a normal earth elemental.
Air Elemental - stays in the same place as it was summoned, like a corpser or reaper. (useful for immobile bosses like harrower)
Fire Elemental - does what a pyroclastic/snow elemental does with a low damage 1-3 damage aoe every x seconds. (useful for lower stages of champ spawns)
Water Elemental - ebolting or casting an offensive spell on this summon procs a shadow disciple OR has a small chance of using less regs per cast.
Summon Daemon - Make it just as squishy as a normal summoned daemon, but give it some melee capability.

The fact that you aren't gunna waste mana healing these, and that they will eventually die, get dispelled, or run its timer gives them a sense of balance.

I feel this would give the incentive of creating more meta mages, despite losing out on dps or the investment costs, simply because it may just be more fun to play. I also don't like the fact that talisman mages are basically forced to acquire rare and expensive slayer books just to feel competent, and even though I own three I feel like the nerf is fine and wouldn't even mind a bigger nerf as long as vivify is reworked. I'd like to see more of us meta mages out there pvming and doing events!
 
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Arch Enemy

Grandmaster
Imo the problem with vivify is that it doesn't work on EVs. Yeah that's cool that you can have a stronger demon, but it takes up 4 slots so you can only summon one. Now I don't have a maxed out vivify relic so maybe you can answer this, does it do more dps than 4 EVs? I'm guessing not, especially since you can have each EV on a different target inflicting poison and draining the health of 4 different mobs at a time. So if EVs can still out damage a level 10 vivified demon, what's the point of getting the relic? I suppose now with the increased resistance to dispel, it might be useful against mobs that insta dispel, but honestly without working on EVs the relic just seems kind of... meh. EVs have always been one of the primary spells for a PVM mage, and to not buff it, especially with all the work that's required to obtain and level the talisman and relics, seems like the wrong choice. I'm not saying EVs should necessarily get the current buff that vivify gives, but they should get something.

With that said, if they still decide to exclude EV from the vivify relic, I do like the idea of different buffs for each elemental. It makes it more situational and perhaps one may suit a person's playstyle more than the other, rather than summon demon always being the best choice. For example, I do like the idea of intermittent AoE damage from a fire elemental. That would be cool and useful for champ spawns or situations where there are lots of mobs. Maybe another elemental could heal you for a small percentage of the damage it deals to other creatures every so often. Maybe earth elemental, since it is the only non spell casting summon, could have a super high resistance or even immunity to dispel (against monsters only of course), making it a good choice against monsters with high magery/dispel chance. I would also suggest to keep the stat scaling so these mobs can still be somewhat strong in addition to having cool unique effects.
 
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Cino

Master
Well the thing about EVs is that they are still non talisman viable for provo mages and ev scrolls in pvp, altering them in a way usable for meta mages may be a bit too powerful.
 

Arch Enemy

Grandmaster
Well the thing about EVs is that they are still non talisman viable for provo mages and ev scrolls in pvp, altering them in a way usable for meta mages may be a bit too powerful.

Well the buffs wouldn't apply to provo mages since you can't even have a talisman with more than 50 musicianship. You make a good point about them being used in PvP, but for this reason and for many other reasons where the talismans can grant advantages in PvP, they should immediately go on cool down when engaged in PvP, and any pre-summoned creatures would revert to normal status.
 

Cino

Master
Yeah I get ya about the bard mages, it's just that evs are already extremely powerful as they are now, outclassing maxed out vivify in many ways
 
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