Skrypt
Expert
Fletching is quite limited in crafting potential, bows & arrows... that's it.
Seeing the 105/110/115 Fletching Powerscrolls pop up a bit more recently gave me a simple idea:
SHORT TERM, this give extra added value and reasons to invest in the Fletching skill, which has always been an underwhelming craft (vs Blacksmithing / Tinkering / Tailoring / Carpentry). Especially now considering the difficulty in acquiring Powerscrolls (via contracts).
MINIMAL impact would be seen in terms of the upsetting the current status quo of Carpentry being able to craft instruments. Carpentry already has many other useful craftables (furniture / addons / containers / ships). The loss of instruments is not going to ruin anyone's crafter build.
LONG TERM, this would set up the Fletching skills to be able to potentially expand into craftable slayer instruments (much like Blacksmithing can). Look, that's just a potential future idea, but let's say it did happen... an under developed skill like Fletching deserves to benefit from being able to expand into that. It would be weird and a bit unfair to extend Carpentry further to be able to craft more in the realm of Instruments.
Carpentry instruments always felt a bit shoehorned in, especially with the oddball 45.0 requirement that throws a wrench into the dream of a maxed out crafter. And from a lore / realism standpoint, Fletching is a skill in woodworking and strings, who's to say they can't take up the art of instrument crafting like a lute/harp (wood & strings).
Fletching deserves to be more on par with the other crafting skills, This could be an appropriate and helpful change for the skill.
Seeing the 105/110/115 Fletching Powerscrolls pop up a bit more recently gave me a simple idea:
- ADD crafting of instruments to the Fletching skill
- DROP crafting of instruments from the Carpentry skill
- (optional) DROP the 45.0 Musicianship requirement entirely -or- KEEP it as a requirement for Fletching.
SHORT TERM, this give extra added value and reasons to invest in the Fletching skill, which has always been an underwhelming craft (vs Blacksmithing / Tinkering / Tailoring / Carpentry). Especially now considering the difficulty in acquiring Powerscrolls (via contracts).
MINIMAL impact would be seen in terms of the upsetting the current status quo of Carpentry being able to craft instruments. Carpentry already has many other useful craftables (furniture / addons / containers / ships). The loss of instruments is not going to ruin anyone's crafter build.
LONG TERM, this would set up the Fletching skills to be able to potentially expand into craftable slayer instruments (much like Blacksmithing can). Look, that's just a potential future idea, but let's say it did happen... an under developed skill like Fletching deserves to benefit from being able to expand into that. It would be weird and a bit unfair to extend Carpentry further to be able to craft more in the realm of Instruments.
Carpentry instruments always felt a bit shoehorned in, especially with the oddball 45.0 requirement that throws a wrench into the dream of a maxed out crafter. And from a lore / realism standpoint, Fletching is a skill in woodworking and strings, who's to say they can't take up the art of instrument crafting like a lute/harp (wood & strings).
Fletching deserves to be more on par with the other crafting skills, This could be an appropriate and helpful change for the skill.