Winstonian
Grandmaster
It's true: eliminating the risk of death would increase PvP. It's why server wars and test center on OSI hosted massive PvP battles on a regular basis.
It's also true that making these changes would absolutely ruin UO for most.
People will only choose to PvP if the rewards for doing so are rewards that the participants actually want. Short of that, you'll continue to see a divide between the PvPers and PvMers, which - due to the shards ruleset and structure - favors the reds. Which is fine. The only incentive for PvMers is the reward for their hunt. A reward for PvP is lacking, and an interest in widespread PvP will only increase if the reward for that time is desired.
It's also true that making these changes would absolutely ruin UO for most.
People will only choose to PvP if the rewards for doing so are rewards that the participants actually want. Short of that, you'll continue to see a divide between the PvPers and PvMers, which - due to the shards ruleset and structure - favors the reds. Which is fine. The only incentive for PvMers is the reward for their hunt. A reward for PvP is lacking, and an interest in widespread PvP will only increase if the reward for that time is desired.