Silly Santa
Grandmaster
This is based on an idea that i am referring back to that was implemented on my old shard.
I believe that there is a direct impact on how many items and mobiles that are in game and the amount of time that "world saves" take to complete.
There is no doubt about it - UOF has grown a lot over the last few years and so have the amount of mobiles + items that people now have (combined).
The idea is based on turning in old items (into a special chest, trash barrell etc) for example - and in return the player receives tokens for example.
Depending on the item and how long that its been in-game for would determine how many tokens a player would get for turning it in.
After this "event" would finish - a player can redeem items/prizes from a list...by using the tokens that they have.
Thoughts?
I believe that there is a direct impact on how many items and mobiles that are in game and the amount of time that "world saves" take to complete.
There is no doubt about it - UOF has grown a lot over the last few years and so have the amount of mobiles + items that people now have (combined).
The idea is based on turning in old items (into a special chest, trash barrell etc) for example - and in return the player receives tokens for example.
Depending on the item and how long that its been in-game for would determine how many tokens a player would get for turning it in.
After this "event" would finish - a player can redeem items/prizes from a list...by using the tokens that they have.
Thoughts?