Umabel
Novice
The bounty system (blue vs red pvp) is the best I have seen yet and one of reasons I came here. Nothing wrong with murderers doing their thing, it's part of the game, but they HAVE to pay up when they finally meet their demise and not run off on some other char for two days.
Also red vs red PvP shouldn't have to involve statting each other. That's just dumb and derails what the system is for.
So here are some tweaks to the system that I think may help.
(1) Remove the "negotiation" part, and put in a flat rate. This will remove uncertainty and everyone knows what is expected. This can be raised or lowered as the staff (and/or player base) sees fit.
(2) If it is not paid, the murderer is stated for a SIGNIFICANT amount of time (i.e. a week) until the time is up or the "fee" is paid, whichever comes first.
(3) If the murderer was killed by another murderer (significantly damaged), his head cannot be removed.
Also red vs red PvP shouldn't have to involve statting each other. That's just dumb and derails what the system is for.
So here are some tweaks to the system that I think may help.
(1) Remove the "negotiation" part, and put in a flat rate. This will remove uncertainty and everyone knows what is expected. This can be raised or lowered as the staff (and/or player base) sees fit.
(2) If it is not paid, the murderer is stated for a SIGNIFICANT amount of time (i.e. a week) until the time is up or the "fee" is paid, whichever comes first.
(3) If the murderer was killed by another murderer (significantly damaged), his head cannot be removed.
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