Bromista
Grandmaster
I quite frankly don't understand. Luring the champ increases the odds of that happening if the location of the champ is known. In that case it's to your advantage to kill the champ in the zone as close to center as possible to reduce the odds of that happening. Defend the side of the champ closest to recall spots and use that side to recall after the boss is dead.You have already been beaten and just want to recall in range in the last 2-5 secs and still get a reward and instantly recall out. so basicly you lost but feel you still deserve a reward?
Most of the time the invading force has a fraction of the pvmers numbers and 0 pets. draggin the boss to an area you can better defend while you deal with the butt hurt nerds who have already lost try to grab free scrolls by recalling in and hiding.
What you are counting on by luring the champ is for people to not know where the boss has been lured to so that they cannot possibly get within range by anything but dumb luck.
Counting on someone to not understand the unintended nuances of certain champs so that you may take advantage of it is unhealthy behavior. Some would say it borders on exploitation. I think that's going too far in this case, but the rules need to be addressed in one way or another. They all need to behave the same way. Not just Barracoon and Oaks. Neira never makes it very far but can be kited. Mephitis can be kited anywhere in Tera Keep which is kinda stupid. Balron Nest seems to be the destination of choice but sometimes the rope bridge swamp can be used as a bottleneck. I've seen $ lure Meph all the way down to the little island in the middle of the ophidian spawn. Semidar can be lured down to the entrance of the temple itself, the bottleneck gives those luring an advantage. Rikktor can be lured anywhere in Destard 1. It's goofy.
What about the dungeon bosses with static locations? Do Akor, the Warlock, and Soul Devourer all rubber-band?
The bosses you spawn with crystals wouldn't be like that obviously since they spawn at random. The Warden and Arch Daemon aren't going anywhere.